Badge time.png   The Paragon Wiki Archive documents the state of City of Heroes/Villains as it existed on December 1, 2012.

Sorcery

From Paragon Wiki Archive
Revision as of 05:07, 6 December 2012 by Blondeshell (Talk | contribs) (changed to {{issue24}})

Jump to: navigation, search
This information contains features that were to be implemented in Issue 24 and was current as of the game's shut down date.

Overview

Sorcery is one of the Power Pools available on the Paragon Market. These powers allow a character to cast mystical spells to buff themselves and friends, travel, and attack and debuff enemies. Mystic Flight unlocks a Teleport clone called Translocation while toggled-on.

Players are able to pick Spirit Ward, Arcane Bolt, and Mystic Flight starting from level 4 in any order without any prerequisite. Enflame and Rune of Protection are level 14 power choices, and require two other Sorcery Powers before selection.

Power Table

The following table shows which powers are available and at what level:

Power Level Effect
SorceryPool SpiritWard.png Spirit Ward 4 Ally, +Absorb over time
SorceryPool ArcaneBolt.png Arcane Bolt 4 Ranged, Moderate DMG(Energy), Foe Knockdown
SorceryPool MysticFlight.png Mystic Flight 4 Toggle: Self Fly, (Special)
SorceryPool Enflame.png Enflame 14 Ranged Friend/Foe, Special
SorceryPool RuneofProtection.png Rune of Protection 14 Self, +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)

Powers

The following are powers in the Sorcery powerset.

SorceryPool ArcaneBolt.png Arcane Bolt

You channel arcane energies into a concentrated blast and release them upon your target dealing Moderate energy damage and possibly knocking them down.

Damage Moderate (Energy)
Recharge Fast
Minimum Level 4
Effects Ranged, Foe: Knockdown
Enhancements ???
Set Categories ???

SorceryPool Enflame.png Enflame

This ritual allows you to imbue an ally or curse a foe with a fiery spell. If Enflame is cast on an ally or a foe they will leave a fiery trail behind them that will damage foes. Enflame requires you to have 2 other powers from the Sorcery power pool.

Recharge Long
Minimum Level 14
Effects Ranged, Friend/Foe: Special
Enhancements ???
Set Categories ???

SorceryPool MysticFlight.png Mystic Flight

Using powerful magic you are able to lift yourself from the ground and fly. While this power's speed isn't as fast as some other forms of flight, you do gain access to the Translocation power. While Mystic Flight is active you can use Translocation to teleport to a distant location.

Recharge Moderate
Minimum Level 4
Effects Toggle: Self Fly, (Special)
Enhancements ???
Set Categories ???

SorceryPool RuneofProtection.png Rune of Protection

You cast a Rune of Projection upon yourself granting you protection from Hold, Sleep, Immobilize, Knockdown and Disorient effects as well as granting you a measure of damage resistance against all forms of damage for a short time. Rune of Protection requires you to have 2 other powers from the Sorcery power pool.

Recharge Very Long
Minimum Level 14
Effects Self: +Res(All Dmg, Hold, Sleep, Immobilize, Knockdown, Disorient)
Enhancements ???
Set Categories ???

SorceryPool SpiritWard.png Spirit Ward

You encompass an ally in a mystical Spirit Ward, which causes them to gain a small amount of damage absorption every few seconds for a short time.

Recharge Long
Minimum Level 4
Effects Ranged, Ally: +Absorb over time
Enhancements ???
Set Categories ???