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Difference between revisions of "Sharkhead Isle"

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{{Zone
 +
|{{Villain City Zone}}
 +
|Zone Name=Sharkhead Isle
 +
|Splash Image=Splash_SharkheadIsle.jpg
 +
|Zone Map=Map_SharkheadIsle.jpg
 +
|Type of Zone=Villain City Zone
 +
|Level Range=20-30
 +
|Trainer=[[Arbiter Friesen]]
 +
|Task Force Contact=[[Strike Force Operative Renault|Operative Renault]], [[Mortimer Kal]]
 +
|Event=[[Ghost of Scrapyard]], Adamastor
 +
|Exploration Badges={{BadgeLink|Razor Toothed}}, {{BadgeLink|Forged by Hellfire}}, {{BadgeLink|Freak of Nature}}, {{BadgeLink|Pit Viper}}, {{BadgeLink|Sky Chaser}}, {{BadgeLink|Unwelcome Guest}}, {{BadgeLink|Sky Trader}}, {{BadgeLink|Carping the Diem}}, {{BadgeLink|Thrill Seeker}}
 +
|Plaques=[[Arachnos Rising Badge#Monument 1|Arachnos Rising I]], [[Lorekeeper Badge#Monument 4|Lorekeeper IV]]
 +
|Day Jobs={{BadgeLink|Architect}}, {{BadgeLink|Pain Specialist}}, {{BadgeLink|Thief}}, {{BadgeLink|Marketeer}}, {{BadgeLink|Pilot}}, {{BadgeLink|Monitor Duty}}, {{BadgeLink|Mortician}}, {{BadgeLink|Arachnos Agent}}, {{BadgeLink|Smuggler}}
 +
|Enemies=[[5th Column]], [[Arachnos]], [[Banished Pantheon|Banished Pantheon]], [[Cage Consortium Guards|Cage Consortium]], [[Circle of Thorns|Circle of Thorns]], [[Coralax]], [[Council]], [[Family]], [[Freakshow]], [[Scrapyarders]], [[Sky Raiders|Sky Raiders]], [[Slag Golems|Slag Golems]], [[Turrets]]
 +
|Connecting Zones=[[Pocket D|Pocket D]], [[Cap au Diable]], [[Siren's Call|Siren's Call]], [[Nerva Archipelago]], [[St. Martial]], [[Grandville]]
 +
|Lines=[[Black Helicopter Line]], [[Ferry|Rogue Isles Ferry]]
 +
|VidiotMap=Sharkhead Isle
 +
}}
 +
__toc__
 
== Overview ==
 
== Overview ==
[[Image:Sharkhead Isle.jpg|right|300px|thumb|Sharkhead Isle (Click image for full-size map)]]
+
Sharkhead Isle is one of the city zones in City of Villains. Dominated by ''The Pit'' - a huge mining operation - in the southern center of the island, and ''Port Recluse'' in the northeast, Sharkhead is heavy on industry. East of ''The Pit'' is ''Villa Requin'', and west is ''Potter's Field'' cemetery where the [[Ghost of Scrapyard]] emerges and the [[Circle of Thorns]] hold dominion. Northwest of ''The Pit'' is the ''Hellforge'', and north of that is ''The Crush'', almost totally gone to the [[Freakshow]].
  
Sharkhead Isle is one of the city zones in City of Villains.
+
[[Arbiter Friesen]] trains villains in ''Port Recluse''. Sharkhead's [[Broker]]s are [[Kara the Scorpion]], east of the [[Vault Reserve]] in ''Port Recluse'', and [[Mickey the Filch]], northeast of the [[Ferry]] in ''Port Recluse''.
__TOC__{{clr}}
+
== Contacts ==
+
  
 +
== Contacts ==
 
=== Trainers ===
 
=== Trainers ===
 
+
* [[Arbiter Friesen]] (''Port Recluse'': -287.4, 64, -1048.5)
* Arbiter Friesen (Port Recluse)
+
  
 
=== Brokers ===
 
=== Brokers ===
 +
* [[Kara the Scorpion]] (''Port Recluse'': 97.1, 32, -670.3)
 +
* [[Mickey the Filch]] (''Port Recluse'': -1762, 0, -1067.7)
  
* [[Kara the Scorpion]]
+
=== Strike Force Contacts ===
* [[Mickey the Filch]]
+
* [[Strike Force Operative Renault|Operative Renault]]
 +
* [[Mortimer Kal]]
  
 
=== Regular Contacts ===
 
=== Regular Contacts ===
 +
; Level 20-29
 +
* [[Dean MacArthur]] (''Port Recluse'': 253.7 32.0 -764.6)
 +
: └►[[Leonard]] (''Port Recluse'': -502.3 107.5 -1277.0)
 +
* [[Vincent Ross]] (''Port Recluse'': -49, -28, 71)
 +
; Level 20-24
 +
* [[Captain Petrovich]] (''Port Recluse'': -110.2, 32, -224.2)
 +
: └►[[Lt. Chalmers]] (''Port Recluse'': -87, 132, -1101.4)
 +
* [[Lorenz Ansaldo]] (''Port Recluse'': 693.6, 32, -1060.9)
 +
: └►[[Operative Vargas]] (''Port Recluse'': -218.1, 32, -773.4)
 +
:: └►([[Operative Kirkland]])
 +
* [[Vince Dubrowski]] (''Port Recluse'': 1278.8, 64, -192.5)
 +
: └►[[Crash Cage]] (''Port Recluse'': 484.3, 32, -87.9)
 +
:: └►([[Diviner Maros]])
 +
; Level 25-29
 +
* [[Diviner Maros]] (''Port Recluse'': -1333.5, 0, -760.2)
 +
* [[Operative Kirkland]] (''The Pit'': 461.9, -2.4, 836.9)
  
* [[Captain Petrovich]]
+
=== Special Contacts ===
* [[Crash Cage]]
+
* [[Archmage Tarixus]] (''Potter's Field'': 790, 15.6, 1783.5): Level 25-29
* [[Diviner Maros]]
+
** Unlocked by [[Lorekeeper Badge]]
* [[Lorenz Ansaldo]]
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* [[Darrin Wade]], [[Issue 12]]'s [[Midnight Squad]] Contact (''Port Recluse'': 432.4, 32, 146.7): Level 20-30
* [[Lt. Chalmers]]
+
* [[Doc Buzzsaw]] (''The Crush''): 691.1, 32, -1326.7): Level 25-29
* [[Operative Kirkland]]
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** Unlocked by [[Bling Badge]]
* [[Operative Vargas]]
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* [[Henri Dumont]] (''Port Recluse'': 854.8, 32, -258.6): Level 20-24
* [[Vince Dubrowski]]
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** Unlocked by [[Strike Buster Badge]]
 
+
* [[Operative Luong]] (''Port Recluse'': -304 64 -1004): Level unknown.
=== Unlockable Contacts ===
+
** This contact currently has no text and does not appear to be operational.
 
+
* [[Archmage Tarixus]]
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* [[Doc Buzzsaw]]
+
* [[Henri Dumont]]
+
 
+
=== Strike Forces ===
+
 
+
* [[Strike Force Operative Renault|Operative Renault]]
+
  
 
== Zone events ==
 
== Zone events ==
 
 
=== Major events ===
 
=== Major events ===
 
 
* The spawn of the [[Ghost of Scrapyard]] may affect the zone, as he will start patrolling it, at least for a time.
 
* The spawn of the [[Ghost of Scrapyard]] may affect the zone, as he will start patrolling it, at least for a time.
  
== Neighborhoods ==
+
=== Lesser events ===
 +
* [[Scrapyarders|Scrapyard followers]] spawn randomly in the zone when the [[Ghost of Scrapyard]] is out, and make their way to him, creating a protest parade until Scrapyard is killed, droned, or times out.
  
* Hellforge
+
== Important Locations ==
* Port Recluse
+
=== Neighborhoods ===
* Potter's Field
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* ''Hell Forge'' (Orange - Level 21-25) ([[Media:J16_faded.ogg|Music]]), squeezed into the west-central part of the island,  <!-- Too large to upload -->
* The Crush
+
* ''Port Recluse'' (Yellow - Level 20-22) ([[Media:SharkheadIsle_PortRecluse.ogg|Music]]), to the northeast,
* The Pit
+
* ''Potter's Field'' (Red - Level 27-30) ([[Media:SharkheadIsle_PottersField.ogg|Music]]), in the southwest,
* Villa Requin
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* ''The Crush'' (Orange - Level 21-25) ([[Media:SharkheadIsle_TheCrush.ogg|Music]]), in the northwest,
 +
* ''The Pit'' (Orange - Level 23-27) ([[Media:M10_faded.ogg|Music]]), in the south-central part of the island,
 +
* ''Villa Requin'' (Red - Level 24-27) ([[Media:SharkheadIsle_VillaRequin.ogg|Music]]), to the east,
  
== Exploration Badges ==
+
=== Exploration Badges ===
 +
{{BadgeBox|Razor Toothed}}
 +
{{BadgeBox|Forged by Hellfire}}
 +
{{BadgeBox|Freak of Nature}}
 +
{{BadgeBox|Pit Viper}}
 +
{{BadgeBox|Sky Chaser}}
 +
{{BadgeBox|Unwelcome Guest}}
 +
{{BadgeBox|Sky Trader}}
 +
{{BadgeBox|Carping the Diem}}
 +
{{BadgeBox|v_badge_TourismBadge.png|Thrill Seeker}}
  
{{BadgeBox|v_badge_TourismBadge.png|Forged by Hellfire|The Hell Forge is the largest above ground furnace on the planet.}}
+
=== Plaques ===
{{BadgeBox|v_badge_TourismBadge.png|Freak of Nature|The Freakshow have managed to find utopia in this forsaken slag heap.}}
+
{{BadgeBox|Arachnos Rising}}
{{BadgeBox|v_badge_TourismBadge.png|Pit Viper|This hole is used by the locals as a makeshift arena for fighting and wagering}}
+
* [[Arachnos Rising#Monument 1|Arachnos Rising I]] - In an inside corner on the outside of a building [[Coordinates]] (762.6, 32, -374)
{{BadgeBox|v_badge_TourismBadge.png|Razor Toothed|This is the spot where Mako paraded Scrapyard's body after he eviscerated him. Many of the locals have seen his ghost in this area.}}
+
{{BadgeBox|Lorekeeper}}
 +
* [[Lorekeeper#Monument 4|Lorekeeper IV]] - This monument is located in the South-East corner of a parking lot [[Coordinates]] (-831.6 0, -403.3)
  
== Historical plaques ==
+
=== Day Jobs ===
  
* One [[Arachnos Rising Badge]] monument.
+
;Common
 +
{{BadgeBox|Architect}}
 +
{{BadgeBox|Monitor Duty}}
 +
{{BadgeBox|Mortician}}
  
* One [[Lorekeeper Badge]] monument.
+
;Villain-Specific
 +
{{BadgeBox|Pain Specialist}}
 +
{{BadgeBox|Thief}}
 +
{{BadgeBox|Marketeer}}
 +
{{BadgeBox|Pilot}}
 +
{{BadgeBox|Arachnos Agent}}
 +
{{BadgeBox|Smuggler}}
  
== Stores ==
+
;Hero-Specific
 +
{{BadgeBox|Caregiver}}
 +
{{BadgeBox|Banker}}
 +
{{BadgeBox|Day Trader}}
 +
{{BadgeBox|Grounded}}
 +
{{BadgeBox|Cannon Fodder}}
 +
{{BadgeBox|Gunrunner}}
  
* '''Quartermasters''' can be found at /loc  -1286.1, 0.0 , 679.8 and -210.4 , 34,5, -248.0  , both in Port Recluse, and will buy any Enhacements. They sell level 25 and 30 Training and Double Origin Enhacements as well.
+
=== Stores ===
  
* '''Mutant Quartermaster''' can be found at /loc -232.5 , 96.0 , 632.3 , in The Pit, and sells level 25 and 30 Single Origin Mutant Enhacements, as well as Double Origin ones.
+
* All non-origin [[Quartermasters]] sell Level 25 and 30 [[TO]] [[Enhancements]].
 +
* The '''Origin Quartermasters''' all sell Level 25 and 30 [[DO]] Enhancements matching their [[origin]], and Level 25 and 30 [[SO]] Enhancements matching their origin. There is a Quartermaster for each of the five origins.
 +
* [[Archmage Tarixus]] sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small [[Inspirations]].
 +
* [[Captain Petrovich]] sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
 +
* [[Crash Cage]] sells Level 20 and 25 Natural/Magic DO Enhancements, Level 25 Magic SO Enhancements, and Small Inspirations.
 +
* [[Darrin Wade]] sells Level 25 Natural/Magic DO Enhancements and Small Inspirations.
 +
* [[Diviner Maros]] sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small Inspirations.
 +
* [[Doc Buzzsaw]] sells Level 25 Technology/Science DO Enhancements, Level 25 and 30 Technology SO Enhancements, and Small Inspirations.
 +
* [[Henri Dumont]] sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
 +
* [[Lorenz Ansaldo]] sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.
 +
* [[Lt. Chalmers]] sells Level 20 and 25 Magic/Mutation DO Enhancements, Level 25 Mutation SO Enhancements, and Small Inspirations.
 +
* [[Operative Kirkland]] sells Level 25 Natural/Technology DO Enhancements, Level 25 and 30 Natural SO Enhancements, and Small Inspirations.
 +
* [[Operative Vargas]] sells Level 20 and 25 Mutation/Science DO Enhancements, Level 25 Science SO Enhancements, and Small Inspirations.
 +
* [[Vince Dubrowski]] sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.
  
* '''Magic Quartermaster''' can be found at /loc 444.7 , 0.0 , 1390.8 , in The Pit, and sells level 25 and 30 Single Origin Magic Enhacements, as well as Double Origin ones.
+
=== Transfer Points ===
 +
* The [[Ferry|Rogue Isles Ferry]] in ''Port Recluse'' will take you to [[Cap au Diable]], [[Nerva Archipelago]], [[St. Martial]] and [[Grandville]].
 +
* There is a truck that will take you to [[Pocket D]] in ''Port Recluse''.
 +
* The [[Black Helicopter Line]] near [[Arbiter Friesen]] can take you to the [[PvP]] zone of [[Siren's Call]] in Paragon City.
 +
* [[Submariner Janus]] is docked in the channel between The Pit and Potter's Field and will transport [[Vigilante (Alignment)|Vigilantes]] and [[Rogue (Alignment)|Rogues]] to [[Independence Port]].
  
* '''Natural Quartermaster''' can be found at /loc 805.8 , 32.0 , -1238.1 , in Port Recluse, and sells level 25 and 30 Single Origin Natural Enhacements, as well as Double Origin ones.
+
== Enemy Groups ==
 
+
* {{Enemy 5th Column}}
* '''Tech Quartermaster''' can be found at /loc  -233.0, 88.0 , -1019.0 , in Port Recluse, and sells level 25 and 30 Single Origin Tech Enhacements, as well as Double Origin ones.
+
* {{Enemy Arachnos}}
 
+
* {{Enemy Banished Pantheon}}
* '''Science Quartermaster''' can be found at /loc -302.4 , 88.0 , -1075.7 , in Port Recluse, and sells level 25 and 30 Single Origin Science Enhacements, as well as Double Origin ones.
+
* {{Enemy Cage Consortium}}
 
+
* {{Enemy Circle of Thorns}}
== Transfer Points ==
+
* {{Enemy Coralax}}
 
+
* {{Enemy Council}}
* The Rogue Isles Ferry will take you to [[Cap Au Diable]], [[Nerva Archipelago]], [[St. Martial]] and [[Grandville]].
+
* {{Enemy The Family}}
 
+
* {{Enemy Freakshow}}
* There is a truck that will take you to [[Pocket D]] in Port Recluse, at /loc 627.8 , 32.3 , -988.0
+
* {{Enemy Scrapyarders}}
 
+
* {{Enemy Sky Raiders}}
* A Black Helicopter near the Trainer can take you to the PvP zone of [[Siren's Call]] in Paragon City.
+
* {{Enemy Slag Golems}}
 
+
* {{Enemy Turrets}}
== Villain Groups ==
+
 
+
* [[Arachnos]]
+
Can be found mainly in Port Recluse, where Arachnos keeps one of their forts. They protect Villa Requin as well. They are usually patrolling the streets in these neighborhoods, or fighting other villain groups
+
 
+
* [[Banished Pantheon]]
+
They spawn in Potter's Field, mostly at night. Usually small groups, but uncommonly a big group of zombies plus some shamans can spawn as well. Corrupt Spirits can be seen from a great distance.
+
 
+
* [[Cage Consortium Guards]]
+
They are in Port Recluse, Hells Forge, The Pit and Villa Requin, usually guarding doors and other acceses, or fighting Scrapyarders. Lieutenants aren't uncommon. Bosses may spawn as well.
+
 
+
* [[Circle of Thorns]]
+
Potter's Field is practically theirs. Unfrequently found in small groups, conclaves of a dozen individuals or a couple of bosses aren't rare to see there. Mages and Succubi can be found here, as well as lone Hellfrosts near the coasts.
+
Lone Hellfrosts also prowl the coasts of Villa Requin as well.
+
 
+
* [[Coralax]]
+
Spawn in certain beachs in Potter's Field at night. Not big groups, but sometimes including bosses. It's rare but possible that they ambush you when in the coast, even in daylight: I have been ambushed at least once at the very foot of the Sky Raiders base by Coralax, in full daylight. Other ambush points could exist as well.
+
 
+
* [[Council]]
+
There is a base in The Pit near Villa Requin where they can be found in full squads. Small groups can be seen patrolling the coasts of the Pit occasionally, near their base. There are usually bosses near that base.
+
At night, packs of Werewolves roam around the Pit. Careful.
+
 
+
* [[Family]]
+
Found in Port Recluse, usually in small groups which can include an Underboss or Consigliere, usually beating on civilians or fighting Scrapyarders, or lone individuals making shady deals with the Cage Consortium Guards.
+
A certain number of them can be found in Villa Requin as well.
+
 
+
* [[Freakshow]]
+
In The Crush the Freakshow has built one of their scrap metal fortresses. Small and big groups including Tanks can be seen in the vecinity, usually including Lieutenants and Bosses. Beware of the Meat Doctor and their rezzing abilities. They will attack Scrapyarders if they come too near.
+
The Freaks are also present in Potter's Field, for reasons only known to them.
+
 
+
* [[Scrapyarders]]
+
The most numerous group in Sharkhead, Scrapyarders can be found practically everywhere but in Villa Requin, from lone individuals to full groups. They usually fight against any other villain group in the zone.
+
Keep an eye for their champion, the [[Ghost of Scrapyard]], who will gather a great number of Scrapyarders with him and will start prowling the streets of Port Recluse attacking any villains they may find in their path. Sometimes they congregate in Potter's Field as well.
+
 
+
* [[Sky Raiders]]
+
The Sky Raiders keep a small but significant presence in Sharkhead. They can be found in Villa Requin's port and airfield, and near their base in the Pit for obvious reasons. Sky Skiffs can be found in both places.
+
 
+
* [[Slag Golems]]
+
These monsters inhabit The Crush and The Pit, as well as certain parts of Port Recluse. Their groups usually include at least one Lieutenant and Bosses aren't very uncommon.
+
 
+
* [[Turrets]]
+
Some turrets may spawn at the Council base. At least some of them are usually present at the top of the Sky Raiders base, including Boss class ones. Remember these nasties can see through both Stealth and Invisibility.
+
  
 
== Notes ==
 
== Notes ==
 +
* This zone has been in the game for [[Villain]]s since [[Issue 6]].
 +
* The older [[Monkey Fight Club]] is located near [[Lorenz Ansaldo]], just east of the Natural Quartermaster. The newer, more popular Monkey Fight Club appears in [[Pocket D]].
  
 +
== Images ==
  
== See Also ==
+
<center>
 
+
<gallery>
 +
Image:Thecrushmarker.jpg|The Crush
 +
Image:Thecrush.jpg|The Crush (South)
 +
Image:Hellforgemarker.jpg|Hell Forge
 +
Image:Hellforge.jpg|Hell Forge (East)
 +
Image:Thepitsharkhead.jpg|The Pit
 +
Image:Portrecluse.jpg|Port Recluse
 +
Image:Pottersfield.jpg|Potter's Field
 +
Image:Villarequin.jpg|Villa Requin
 +
</gallery>
 +
</center>
  
== External Links ==
+
<!-- == External Links == -->
 +
{{BadgeHunter Map|map=sharkhead_isle}}
  
[[Category:CoV City Zones]]
+
[[Category:Villain City Zones]]
 +
[[Category:Villain Zones]]

Latest revision as of 02:32, 14 November 2019

Sharkhead Isle
Splash SharkheadIsle.jpg

Map SharkheadIsle.jpg

Villain City Zone (20-30)

Trainers: Arbiter Friesen
TF Contacts: Operative Renault, Mortimer Kal
Events: Ghost of Scrapyard, Adamastor
Exploration Badges: Razor Toothed, Forged by Hellfire, Freak of Nature, Pit Viper, Sky Chaser, Unwelcome Guest, Sky Trader, Carping the Diem, Thrill Seeker
Plaques: Arachnos Rising I, Lorekeeper IV
Day Jobs: Architect, Pain Specialist, Thief, Marketeer, Pilot, Monitor Duty, Mortician, Arachnos Agent, Smuggler
Enemies: 5th Column, Arachnos, Banished Pantheon, Cage Consortium, Circle of Thorns, Coralax, Council, Family, Freakshow, Scrapyarders, Sky Raiders, Slag Golems, Turrets
Connecting Zones: Pocket D, Cap au Diable, Siren's Call, Nerva Archipelago, St. Martial, Grandville
Transits: Black Helicopter Line, Rogue Isles Ferry
Sharkhead Isle VidiotMap

Overview

Sharkhead Isle is one of the city zones in City of Villains. Dominated by The Pit - a huge mining operation - in the southern center of the island, and Port Recluse in the northeast, Sharkhead is heavy on industry. East of The Pit is Villa Requin, and west is Potter's Field cemetery where the Ghost of Scrapyard emerges and the Circle of Thorns hold dominion. Northwest of The Pit is the Hellforge, and north of that is The Crush, almost totally gone to the Freakshow.

Arbiter Friesen trains villains in Port Recluse. Sharkhead's Brokers are Kara the Scorpion, east of the Vault Reserve in Port Recluse, and Mickey the Filch, northeast of the Ferry in Port Recluse.

Contacts

Trainers

Brokers

Strike Force Contacts

Regular Contacts

Level 20-29
└►Leonard (Port Recluse: -502.3 107.5 -1277.0)
Level 20-24
└►Lt. Chalmers (Port Recluse: -87, 132, -1101.4)
└►Operative Vargas (Port Recluse: -218.1, 32, -773.4)
└►(Operative Kirkland)
└►Crash Cage (Port Recluse: 484.3, 32, -87.9)
└►(Diviner Maros)
Level 25-29

Special Contacts

Zone events

Major events

  • The spawn of the Ghost of Scrapyard may affect the zone, as he will start patrolling it, at least for a time.

Lesser events

  • Scrapyard followers spawn randomly in the zone when the Ghost of Scrapyard is out, and make their way to him, creating a protest parade until Scrapyard is killed, droned, or times out.

Important Locations

Neighborhoods

  • Hell Forge (Orange - Level 21-25) (Music), squeezed into the west-central part of the island,
  • Port Recluse (Yellow - Level 20-22) (Music), to the northeast,
  • Potter's Field (Red - Level 27-30) (Music), in the southwest,
  • The Crush (Orange - Level 21-25) (Music), in the northwest,
  • The Pit (Orange - Level 23-27) (Music), in the south-central part of the island,
  • Villa Requin (Red - Level 24-27) (Music), to the east,

Exploration Badges

File:V badge TourismBadge.png Razor Toothed

This is the spot where Mako paraded Scrapyard's body after he eviscerated him. Many of the locals have seen his ghost in this area.

File:V badge TourismBadge.png Forged by Hellfire

The Hell Forge is the largest above ground furnace on the planet.

File:V badge TourismBadge.png Freak of Nature

The Freakshow have managed to find utopia in this forsaken slag heap.

File:V badge TourismBadge.png Pit Viper

This hole is used by the locals as a makeshift arena for fighting and wagering.

File:V badge TourismBadge.png Sky Chaser

The Sky Raiders use this as one of their main bases. Some say that they received funding from Arachnos to build the base in Sharkhead, perhaps to serve as a balance against the Council base nearby.

File:V badge TourismBadge.png Unwelcome Guest

This Council base has managed to maintain its foothold within Sharkhead despite numerous attacks from several groups. These days, the biggest threats are the 5th Column raids and exposing sleeper agents among Council ranks.

File:V badge TourismBadge.png Sky Trader

The Family's mansion in Villa Requin has played host to many higher ranking officials within the Sky Raiders. There are rumors that the two groups plot a potential take over of Sharkhead Isle within this mansion.

File:V badge TourismBadge.png Carping the Diem

The Carpe Diem is the Family's 'flagship' for various overseas deals that they make. The ship is periodically grounded to deal with troublesome Scrapyarders.

V badge TourismBadge.png Thrill Seeker

You're always looking for new forms of entertainment, and it's said that the Mission Architect technology is entertainment in its purest form.

Plaques

Arachnos Rising

Know your friend—but know your rivals even better.

File:V badge HistoryBadge.png Lorekeeper

You have learned much that is hidden from the eyes of mortal men.

Day Jobs

Common
File:Badge DayJob Architect.png Architect

Your study of the Mission Architect system has earned you the Architect Day Job. Logging out in the Mission Architect will earn you 2 bonus Mission Architect Tickets, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob MonitorDuty.png Monitor Duty

Your time spent protecting your Supergroup's base has earned you the Monitor Duty Day Job. Logging out in your Supergroup base will earn you a Prestige bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Gravedigger.png Mortician

Your time spent studying death itself has earned you the Mortician Day Job. Logging out in a graveyard will earn you protection against Experience Debt, when you log back in, for a short time.

Villain-Specific
File:Badge DayJob PainSpecialist.png Pain Specialist

Your expertise in surgery and understanding pain has earned you the Pain Specialist Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Banker.png Thief

Your time spent staging heists on the various financial institutions of the Rogue Isles has earned you the Thief Day Job. Logging out in a Vault will earn you an Infamy Bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Auctioneer.png Marketeer

Your time spent supplying the Black Market has earned you the Marketeer Day Job. Logging out near a Black Market will grant you a power that will allow you to teleport to a Black Market of your choice, when you log back in.

File:Badge DayJob Pilot.png Pilot

You have aided Arachnos by piloting its fliers, helping Lord Recluse better mobilize his troops, earning you the Pilot Day Job. Logging out near a Black Helicopter will earn you a Speed Bonus, when you log back in, for a short time.

Arachnos Agent

Your work with the forces of Arachnos has earned you the Arachnos Agent Day Job. Logging out in an Arachnos Base will grant you an Experience bonus, when you log back in, each time you complete a mission for a short time.

File:Badge DayJob Smuggler.png Smuggler

You spend your free time smuggling in illicit black market goods earning you the Smuggler Day Job. Logging out near a ferry will earn you a random enhancement, upon each mission completion, for a short time.

Hero-Specific
File:Badge DayJob CareGiver.png Caregiver

You have spent a great deal of time working in the hospitals of Paragon City during your free time earning the Caregiver Day Job. Logging out in a Hospital will earn you a Regeneration Bonus, when you log back in, for a short time.

File:Badge DayJob Banker.png Banker

Your time spent working with the financial institutions of Paragon City during your free time has earned you the Banker Day Job. Logging out in a Vault will earn you an Influence Bonus, when you log back, in each time you complete a mission for a short time.

File:Badge DayJob Auctioneer.png Day Trader

Your time spent working at Wentworth's has earned you the Day Trader Day Job. Logging out in Wentworth's will grant you a power that will allow you to teleport to an Auction House of your choice, when you log in.

File:Badge DayJob Pilot.png Grounded

Arachnos is more likely to pound you into dust than let you near one of their fliers. And your license is no good in Paragon City, it seems.

File:Badge DayJob ArachnosAgent.png Cannon Fodder

There's no resigning from Arachnos, but you appear to have done just that. Good luck.

File:Badge DayJob Smuggler.png Gunrunner

You've scored the biggest coup of all; smuggling directly into Paragon City. Unfortunately, it's a long round-trip.

Stores

  • All non-origin Quartermasters sell Level 25 and 30 TO Enhancements.
  • The Origin Quartermasters all sell Level 25 and 30 DO Enhancements matching their origin, and Level 25 and 30 SO Enhancements matching their origin. There is a Quartermaster for each of the five origins.
  • Archmage Tarixus sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small Inspirations.
  • Captain Petrovich sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
  • Crash Cage sells Level 20 and 25 Natural/Magic DO Enhancements, Level 25 Magic SO Enhancements, and Small Inspirations.
  • Darrin Wade sells Level 25 Natural/Magic DO Enhancements and Small Inspirations.
  • Diviner Maros sells Level 25 Natural/Magic DO Enhancements, Level 25 and 30 Magic SO Enhancements, and Small Inspirations.
  • Doc Buzzsaw sells Level 25 Technology/Science DO Enhancements, Level 25 and 30 Technology SO Enhancements, and Small Inspirations.
  • Henri Dumont sells Level 20 and 25 Technology/Science DO Enhancements, Level 25 Technology SO Enhancements, and Small Inspirations.
  • Lorenz Ansaldo sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.
  • Lt. Chalmers sells Level 20 and 25 Magic/Mutation DO Enhancements, Level 25 Mutation SO Enhancements, and Small Inspirations.
  • Operative Kirkland sells Level 25 Natural/Technology DO Enhancements, Level 25 and 30 Natural SO Enhancements, and Small Inspirations.
  • Operative Vargas sells Level 20 and 25 Mutation/Science DO Enhancements, Level 25 Science SO Enhancements, and Small Inspirations.
  • Vince Dubrowski sells Level 20 and 25 Natural/Technology DO Enhancements, Level 25 Natural SO Enhancements, and Small Inspirations.

Transfer Points

Enemy Groups

Notes

Images