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Difference between revisions of "Abyss"

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({{UL|Coordinate with Abyss and take out a Kheldian Cop}})
(Undo revision 150606 by Syrusb (Talk))
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Excellent. I hope having the crate marked made things easier on you in finding it. Sounds like the Dr. Forrester guy is trustworthy after all.
 
Excellent. I hope having the crate marked made things easier on you in finding it. Sounds like the Dr. Forrester guy is trustworthy after all.
  
=== Made (Level 45 - 50) ===
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==== {{UL|Coordinate with Abyss and take out a Kheldian Cop}} ====
{| class="wikitable" width="100%"
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|-
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! width="19%" | Arc Name
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! width="12%" | Contact
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! width="15%" | Merits
+
! width="14%" | Enemies
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! width="10%" | EB/AV/Hero
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! width="35%" | Summary/Notes
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|-
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|'''[[Sister Airlia#Power from the Past|Power from the Past]]'''
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|[[Sister Airlia]]
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|{{FlashbackMerits|2}}
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|{{enemy Cimerorans}}{{enemy Longbow}}
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|Lt.Alston ([[Longbow Ballista|Ballista]])
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|3 Door Missions (1 Defeat All)
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|-
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|'''[[Sister Airlia#Politics, Cimeroran Style|Politics, Cimeroran Style]]'''
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|[[Sister Airlia]]
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|{{FlashbackMerits|5}}
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|{{enemy Cimerorans}}{{enemy Longbow}}{{enemy Cimerorans}}{{enemy Crey}}{{enemy The Family}}
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|(3 EBs)
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|5 Door Missions (2 Defeat All), 4 Talk To
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|-
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|'''[[The Pilgrim#Join Ouroboros|Ouroboros Initiation]]'''
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|[[The Pilgrim]]
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|{{FlashbackMerits|6}}
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|{{enemy 5th Column}}{{enemy Longbow}}{{enemy Prison Guard}}{{enemy Escaped Prisoner}}{{enemy Rikti}}{{enemy Shivans}}
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|
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|4 Door Missions, 4 Talk To. Level order for missions: 50/1/50/25
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|-
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|'''[[Abyss#Take the job defending the Crey lab|Vindication]]'''
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|[[Abyss]]
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|{{FlashbackMerits|5}}
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|{{enemy Longbow}}{{enemy Vindicators}}
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|[[Ms. Liberty]] x2  [[Valkyrie]]  [[Luminary]]  [[Mynx]]
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|3 Door Missions
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|-
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|'''[[Abyss#Get Void Hunter rifles for Abyss|Light and Darkness]]'''
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|[[Abyss]]
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|{{FlashbackMerits|3}}
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|{{enemy Paragon Policet}}{{enemy Longbow}}
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|[[Sunstorm]]
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|3 Door Missions
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|-
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|'''[[Operative Grillo#Time to cull the Snakes again|Ancient History]]'''
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|[[Operative Grillo]]
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|{{FlashbackMerits|3}}
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|
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|{{enemy Snakes}}{{enemy Circle of Thorns}}
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|3 Door Missions (1 Defeat All), 1 Talk To
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|-
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|'''////[[Operative Grillo#Interrogate Crey scientists|Escaped!]]'''
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|[[Operative Grillo]]
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|{{FlashbackMerits|3}}
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|{{enemy Crey}}
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|
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|3 Door Missions
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|-
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|'''[[Operative Grillo#Speak to Kalinda|Snake Fist]]'''
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|[[Operative Grillo]]
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|{{FlashbackMerits|9}}
+
|{{enemy Snakes}}{{enemy Crey}}
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|[[Stheno]]
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|5 Door Missions (1 Defeat All), 4 Talk To
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|-
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|'''[[Efficiency Expert Pither#Get Reports from Aeon City|Alone in the Darque]]'''
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|[[Efficiency Expert Pither]]
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|{{FlashbackMerits|5}}
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|{{enemy Nemesis}}{{Enemy Arachnos}}{{Enemy Soldiers of Rularuu}}
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|[[Dr. Aeon]]
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|3 Door Missions
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|-
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|'''[[Shadow Spider#Salvage weapons smuggling operation|Indigo Hunt]]'''
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|[[Shadow Spider]]
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|{{FlashbackMerits|4}}
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|{{enemy Longbow}}{{enemy Paragon Policet}}
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|[[Indigo]]
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|
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|-
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|'''[[Shadow Spider#Find who took contract against Arachnos|Crimson Hunt]]'''
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|[[Shadow Spider]]
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|{{FlashbackMerits|4}}
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|{{enemy Longbow}}
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|[[Crimson]]
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|3 Door Missions. ''The final mission can be failed.''
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|-
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|'''[[Tavish Bell#Clean out Crey facility of magical beasties|The Code Merlin]]'''
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|[[Tavish Bell]]
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|{{FlashbackMerits|6}}
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|{{enemy Circle of Thorns}}{{enemy Crey}}
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|[[ARCH-A]]
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|3 Door Missions (2 Defeat All)
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|-
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|'''[[Tavish Bell#Steal surveillance tapes from the Council|Vigilante Justice]]'''
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|[[Tavish Bell]]
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|{{FlashbackMerits|7}}
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|{{enemy Council}}{{enemy Arachnos}}{{enemy Longbow}}{{enemy Scrapyarders}}
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|[[Synapse]] x3  [[Mynx]] x2
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|6 Door Missions. ''The final mission can be failed.''
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|-
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|'''[[Television#Watch more Television|The TV Report]]'''
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|[[Television]]
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|{{FlashbackMerits|7}}
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|{{enemy Arachnos}}{{enemy Malta}}{{enemy Knives of Artemis}}{{enemy Arachnoids}}
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|
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|3 Door Missions( 1 Defeat All), 3 Talk To
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|-
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|'''[[Television#Learn why the Radio is really your enemy|Video Killed the Radio]]'''
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|[[Television]]
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|{{FlashbackMerits|2}}
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|{{enemy Council}}{{enemy Arachnos}}{{enemy Freakshow}}
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|[[The Radio]]
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|3 Door Missions
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|-
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|'''[[Television#Help fix the movie|The TV Invasion]]'''
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|[[Television]]
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|{{FlashbackMerits|7}}
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|{{enemy Freakshow}}{{enemy Devouring Earth}}{{enemy Nemesis}}{{enemy The Family}}
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|
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|3 Door Missions
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|-
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|'''[[Vernon von Grun#Help Vernon von Grun get the Devouring Earth specimens he needs|Von Grun's science]]'''
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|[[Vernon von Grun]]
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|{{FlashbackMerits|4}}
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|{{enemy Devouring Earth}}
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|[[Devoured Pyriss]]
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|3 Door Missions (2 Defeat All), Gives [[Tranquilizer Darts]].
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|-
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|'''[[Vernon von Grun#Gather components for Victor von Grun|The Great Grun Gathering]]'''
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|[[Vernon von Grun]]
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|{{FlashbackMerits|5}}
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|{{enemy Council}}{{enemy Malta Operatives}}
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|[[Indigo]]
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|2 Door Missions, 2 Talk To. Gives [[Vial of Bees]].
+
|-
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|'''[[Vernon von Grun#Help Vernon von Grun implement his mad plan to destroy Paragon City|Von Grun's Lament]]'''
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|[[Vernon von Grun]]
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|{{FlashbackMerits|3}}
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|{{enemy Devouring Earth}}
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|[[Woodsman]]
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|3 Door Missions. Gives [[Creeper Seed]].
+
|-
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|'''[[Vernon von Grun#Get Vernon to pull himself together and get back to doing evil!|Von Grun's Redemption]]'''
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|[[Vernon von Grun]]
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|{{FlashbackMerits|12}}
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|{{enemy Devouring Earth}}{{enemy Paragon Policet}}{{enemy Longbow}}{{enemy Crey}}
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|[[Zen Flower]]
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|6 Door Missions (2 Defeat All), 1 Talk To. Gives [[Tranquilizer Darts]], [[Vial of Bees]], [[Creeper Seed]], and [[Force of the
+
  
Earth]].
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'''Briefing'''
|-
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|'''[[Viridian#Begin the gathering.|The Conference of Evil]]'''
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Now that I have these rifles I can start taking out those [[Kheldian]]s. Tell you what, since there's two rifles here, why don't you help me out. These four Khelds are scattered, and once word gets out that I'm after them they will be a lot harder to track. If we coordinate, we can take the first two by surprise.
|[[Viridian]]
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|{{FlashbackMerits|13}}
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Your target is a [[Paragon Police Department|PPD]] cop named Detective Kyros who's way outside his jurisdiction pursuing an escaped villain from the Zig prison in [[Paragon City]]. Kyros is a [[Peacebringers|Peacebringer]] and causing a lot of trouble. The Void Rifle should make short work of him though. He and his PPD team are hiding out in the sewers planning their next attack.
|{{enemy Longbow}}{{enemy Council}}{{enemy Crey}}{{enemy Nemesis}}{{enemy Freakshow}}{{enemy The Family}}
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{{enemy Tsoo}}{{enemy Paragon Policet}}
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'''Temporary Power:'''
|[[Nemesis]] [[Ballista]] [[Dreck]] [[Countess Crey]] [Burkholder]] [[Maestro]] [[Vandal]] [[Nosferatu]] [[Arakhn]] [[Requiem]]
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|6 Door Missions
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Upon accepting this mission, you will earn a [[Void Hunter Rifle]] temporary power.
|-
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|'''[[Levantera#Rescue Arnold Decker|The Strange Case of Benjamin A. Decker]]'''
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{{PowerBox|Icon=Temp_Ranged_Moderate.png|Name=Void Hunter Rifle|Effect=Ranged Foe -Recharge, -Speed|Desc=This sleek rifle was taken from a [[Void Hunters|Void Hunter]], those mysterious beings that hunt the Kheldians and Nictus. The rifle has 10 shots before it runs out of ammo.}}
|[[Levantera]]
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|{{FlashbackMerits|3}}
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{{Mission Objective|Entrance=These sewers look like they have been heavily traveled recently.|Primary=Take out Kyros|Secondary=Defeat Kyros|Additional=|Completion=You made short work of Kyros!}}
|{{Enemy Arachnos}}{{enemy Nemesis}}{{enemy Rikti}}
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|
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'''Enemies'''
|3 Door Missions. ''The last mission can be failed.''
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|-
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{{Enemy Paragon Police}}
|'''[[Levantera#Join the Vanguard|Welcome to the Vanguard]]'''
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|[[Levantera]]
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|{{FlashbackMerits|9}}
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'''Notable NPCs'''
|{{enemy Rikti}}
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|
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* Kyros ([[Awakened Division#PPD Transcended|PPD Transcended]])
|5 Door Missions, 1 Hunt, 5 Talk To
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|-
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|'''[[Serpent Drummer#Help with Conference Security|Dreams of Peace and Acts of War]]'''
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{{NPC Text|title=Kyros dialogue|text=
|[[Serpent Drummer]]
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'''Before combat:''' ''All in a day's work. ''<br />'''Combat start:''' ''Come out of the shadows and into the light!''<br />
|{{FlashbackMerits|9}}
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}}
|{{enemy Nemesis}}{{enemy Nemesis Automatons}}{{enemy Rikti}}
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|[[Lord of War: Hro'Dtohz]]
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|
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'''Debriefing'''
|-
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|'''[[Gaussian#Accept Gaussian's Mission|The Red and the Black]]'''
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Great work. The other Kheldians might be a bit better prepared now, but I think you can handle it.
|[[Gaussian]]
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|{{FlashbackMerits|14}}
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|{{enemy Vanguard}}{{enemy Longbow}}
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|
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|6 Door Missions
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|-
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|[[The Dark Watcher#Bring in Nemesis Defector|The Horror of War]]
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|[[The Dark Watcher]]
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|{{FlashbackMerits|18}}
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|{{enemy Rikti}}{{enemy Nemesis}}{{enemy Arachnos}}
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|[[Silver Mantis]]  [[Lord of War: Hro'Dtohz]]
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|6 Door Missions. ''The first and fourth missions can be failed.''
+
|-
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|}
+
  
 
==== {{UL|Take out Sunstorm}} ====
 
==== {{UL|Take out Sunstorm}} ====

Revision as of 07:01, 13 January 2010

This article is about the villain contact Abyss. For the Rogue Isles zone, see The Abyss.

Overview

Abyss
File:Abyss.png
Hero Bounty Hunter
Zone Grandville
Coordinates (2711.8, -65.9, 760.5)
Level Range 45-50
Introduced By Tavish Bell
Shadow Spider
Introduces Level 45-50
Operative Grillo
Tavish Bell
Enemy Groups

Badge villain council.png Council
V badge Longbow.png Longbow
V badge PPD.png Paragon Police Department

V badge Vindicators.png Vindicators
v  d  e


Abyss is a villain contact in the The Tangle neighborhood of Grandville at coordinates (2711.8, -65.9, 760.5). Her level range is 45-50.

Introductions

Contact Introduced By

Contact Introduces

Missing text

Have you met Operative Grillo? He's a rather driven man, coordinating SciTech projects for Arachnos. I know he's looking for a few Arachnos loyalists to aid him.

Operative Grillo is a true product of Arachnos propaganda, believing in Lord Recluse's utopian future.

Tavish Bell Tavish Bell is a Crey Security Chief in charge of sub-contracting their security to independent operators like yourself.

Tavish expects results. Don't disappoint.

Information

Hero Bounty Hunter

Who Abyss really is remains a mystery. She showed up recently with costume pieces and gadgets belonging to several heroes who recently went missing. Heroes that Arachnos had put bounties out on. Impressed with her tenacity and obvious skill, Lord Recluse has let her run free in Grandville, doing whatever she pleases. Abyss gets results, and expects the same of you.

Prior to Introduction

Beat it.

Initial Contact

You here to pick up the slack? I've got some contacts that are beneath me. You can deal with them if you'd like.

Greeting

  • Hmm?
  • Yeah?
  • Abyss just stares at you, waiting for you to start the conversation

Too Busy

I can't trust you to get the job done when you can't even finish the jobs you have.

No More Missions

All the contracts I have left I want to handle personally.

Store

Missing Store Unlock Dialogue

  • Inspirations
  • Level 50 Magic Single Origin Enhancements (200% base costs)
  • Level 50 Mutation Single Origin Enhancements (200% base costs)
  • Level 50 Natural Single Origin Enhancements (200% base costs)
  • Level 50 Science Single Origin Enhancements (200% base costs)
  • Level 50 Technology Single Origin Enhancements (200% base costs)

Story Arcs

Light and Darkness

Template:MeritAward Souvenir: Light and Darkness

You agreed to help Abyss out by recovering a crate left for her by Dr. Forrester. Abyss said the crate was marked with the codeword 'Dark Matter' and even though the Council, and their Nictus Hunters, were looking for it, you found it first. It contained two Void Hunter rifles, and four power cells.

Abyss then had a list of four Kheldian targets in the Rogue Isles that needed to be eliminated. With two rifles, you agreed to split the duty and the bounty. You took out Detective Kyros and his cadre of PPD officers. Abyss dealt with her target, and warned you the next one might not be as easy.

Abyss had tracked down where Sunstorm had holed himself up, and gave you the location while she tracked down the last Kheldian. Arriving at the underwater Longbow base you found Sunstorm and put the hurt down on him with the help of the Void Hunter rifle you had. When you arrived back Abyss told you that her target had simply disappeared and thus the reward to split was going to be less than anticipated.

Get Void Hunter rifles for Abyss

Briefing

I've been told to trust this Dr. Forrester guy, but I have my doubts. That's why I am going to send you to pick up a shipment he has for me. A couple of Void Hunter rifles stolen from the Council should help me take out a few of those pesky Kheldian heroes that have been harrassing the Rogue Isles recently.

If I were the Council, I'd want those rifles back. I had Dr. Forrester mark the correct crate with the codeword 'Dark Matter', so you shouldn't need to open every single crate looking for them.

Unnecessary solicitation: Get those Void Hunter rifles that Dr. Forrester left for me. The crate is marked with the codeword 'Dark Matter'.

Mission Objective(s)

This is a big warehouse. If the Council is here, it may take them a while to find the exact crate.

  • Retrieve Void Hunter Rifles
    • Locate the Rifle Crate

You found the rifles!

Enemies

Badge villain council.png Council


Notable NPCs



Debriefing

Excellent. I hope having the crate marked made things easier on you in finding it. Sounds like the Dr. Forrester guy is trustworthy after all.

Coordinate with Abyss and take out a Kheldian Cop

Briefing

Now that I have these rifles I can start taking out those Kheldians. Tell you what, since there's two rifles here, why don't you help me out. These four Khelds are scattered, and once word gets out that I'm after them they will be a lot harder to track. If we coordinate, we can take the first two by surprise.

Your target is a PPD cop named Detective Kyros who's way outside his jurisdiction pursuing an escaped villain from the Zig prison in Paragon City. Kyros is a Peacebringer and causing a lot of trouble. The Void Rifle should make short work of him though. He and his PPD team are hiding out in the sewers planning their next attack.

Temporary Power:

Upon accepting this mission, you will earn a Void Hunter Rifle temporary power.

Temp Ranged Moderate.png Void Hunter Rifle Ranged Foe -Recharge, -Speed
This sleek rifle was taken from a Void Hunter, those mysterious beings that hunt the Kheldians and Nictus. The rifle has 10 shots before it runs out of ammo.

Mission Objective(s)

These sewers look like they have been heavily traveled recently.

  • Take out Kyros
    • Defeat Kyros

You made short work of Kyros!

Enemies

V badge PPD.png Paragon Police Department


Notable NPCs



Debriefing

Great work. The other Kheldians might be a bit better prepared now, but I think you can handle it.

Take out Sunstorm

Briefing

With us taking out two of those Kheldians, the other two are running scared. I found the location of Sunstorm, so you should take him down while I track down the other Peacebringer.

Sunstorm is going to be tough to take down, so you should consider looking for some backup. I don't care how you split up your share of the loot with your buddies, but that's not my problem.

Sunstorm is an experienced Peacebringer, so don't expect the exact same tactics that Kyros used. The Void Hunter rifle has only the one power pack left, so don't waste it.

Temporary Power:

Upon accepting this mission, you will earn a Void Hunter Rifle temporary power.

Temp Ranged Moderate.png Void Hunter Rifle Ranged Foe -Recharge, -Speed
This sleek rifle was taken from a Void Hunter, those mysterious beings that hunt the Kheldians and Nictus. The rifle has 10 shots before it runs out of ammo.

Mission Objective(s)

This underwater base is where Abyss said Sunstorm was holed up

  • Take out Kheldian
    • Defeat Sunstorm

You have defeated Sunstorm!

Enemies

V badge Longbow.png Longbow
Template:Enemy Peacebringers


Notable NPCs



Debriefing

Well, my target escaped. No clue left where she went. Good to see you took yours down, but the fact that the job wasn't 100% complete means the payout was cut in half. Here's your cut.

Vindication

Template:MeritAward Souvenir: Vindication

Abyss offered you a job defending a Crey lab from an attacking hero. You entered not knowing what to expect, but Ms. Liberty was certainly not on the agenda. After a brutal battle you defeated her, but her emergency Medicom teleporter took her away before you could truly finish the job.

Crey was pleased with how well you took care of Ms. Liberty but they wanted to strike back at the Vindicators for daring to interfere with their plans. They asked Abyss specifically to sub-contract you to take on the Vindicators, and you began by stealing the location and passcodes to their base from a Longbow base near the Rogue Isles.

With the location and passcodes in hand, you took an Arachnos Flier to Paragon City and entered their base. Each battle was brutal, but in the end Luminary, Valkyrie, Mynx and Ms. Liberty fell to your blows. Word spread quickly that you were a force to be reckoned with.


Take the job defending the Crey lab

Briefing

I just got a call from my Crey contact. They have a lab in Paragon City that's under attack. They wanted to hire me to take out the hero that's attacking them, but since they don't know which of the fifty thousand heroes in Paragon City it is, I told them I'd have to pass the job on to someone else. That someone is you. If you want this job, just say so and I will make the arragements for you.

If it truly is a hero attacking them, you may want to bring along some associates to help you.

Ms. Liberty

Mission Objective(s)

This Crey facility seems to be secured by Freedom Corp forces.

  • Save Crey lab
    • Defeat Hero

You have secured the Crey facility.

Enemies

V badge Longbow.png Longbow
V badge Vindicators.png Vindicators


Notable NPCs



Debriefing

Ms. Liberty was there you say? I almost regret not taking the job myself. I'm impressed you were able to take care of her, she can be a handful for even the best of us.

Hmph.

Steal passcodes from Longbow base

Briefing

I don't know what you did to please Crey so much, but they asked if I could sub-contract you to take care of this next job. They want to strike back at the Vindicators, Ms. Liberty's supergroup, and they want you to lead the charge. First things first, you will have to get the location and passcodes from a Longbow base to the Vindicators' base.

Once you have the passcodes, Crey wants you to check back in with me.

Mission Objective(s)

This Longbow base should have the data you need to gain entry into the Vindicators' main base

  • Steal passcodes
    • Get passcodes, unearth Location

You have the passcodes and location of the Vindicators' base

Enemies

V badge Longbow.png Longbow


Icon clue generic.png
Vindicator Passcode
This passcode should allow you entry into the Vindicators' bse.
Icon clue generic.png
Vindicators' Base Location
This is the super-secret location of the Vindicators' base.


Debriefing

Abyss looks you up and down

Hmph. I didn't think you had it in you.

Color me impressed.

Take out the Vindicators

Briefing

Crey is impressed, and I must say that I am a little bit myself. Now that you have the codes and location of the Vindicators' base, you can attack it at your leisure. Most likely you'll be facing the Vindicators themselves, so you'd be wise to bring along some allies.

Good luck... You're going to need it.

THe Vindicators' base

Mission Objective(s)

This is it. The base of the Vindicators

  • Take out the Vindicators
    • 4 Vindicators remaining

You defeated the Vidicators!

Enemies

V badge Longbow.png Longbow


Notable NPCs



Debriefing

You certainly proved your worth. The Vindicators are second only to the Freedom Phalanx.

Missions

Abyss does not have any missions out of her story arcs.


External Links