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Gordon Bower

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Gordon Bower
A contact in Croatoa in the Salamanca neighborhood located in front of the University. His coordinates are (-767, 29, 1983).

Background

Salamanca Mayor

You might say Gordon Bower inherited the family business. His father, Tom Bower, was mayor of Salamanca for more than thirty years, and spearheaded most of the projects that turned the community into a peaceful and picturesque tourist resort. Gordon's proud of that history. When he was elected last year, he certainly never expected a malevolent mystical force to threaten his family's accomplishments. Now, Gordon feels he must assume the responsibility for saving his town from the unearthly forces that bind it to Croatoa. After all, his father would have done so.

Contact Introduced By

  • None (Gordon Bower needs no introduction, he will begin assigning missions immediately.)

Store

Inspirations

  • Luck: 50
  • Catch a Breath: 50
  • Enrage: 50
  • Insight: 50
  • Respite: 50
  • Awaken: 250
  • Break Free: 50

Enhancements

Dual Origin Enhancements

  Level    Name    Function    Origins    Cost  
  25    Crowley's Ring    Enhances Accuracy    Natural    Magic    19,920  
  30    Crowley's Ring    Enhances Accuracy    Natural    Magic    23,750  
  25    Nectanebo's Stone    Enhances Range    Natural    Magic    18,228  
  30    Nectanebo's Stone    Enhances Range    Natural    Magic    22,058  
  25    Li Tieh Kuai's Band    Enhances Confuse Duration    Natural    Magic    11,172  
  30    Li Tieh Kuai's Band    Enhances Confuse Duration    Natural    Magic    13,408  
  25    Li Tieh Kuai's Earring    Enhances Damage    Natural    Magic    19,950  
  30    Li Tieh Kuai's Earring    Enhances Damage    Natural    Magic    23,940  
  25    Nectanebo's Brooch    Enhances Defense Buffs    Natural    Magic    13,966  
  30    Nectanebo's Brooch    Enhances Defense Buffs    Natural    Magic    16,758  
  25    Nectanebo's Gloves    Enhances Defense DeBuffs    Natural    Magic    14,564  
  30    Nectanebo's Gloves    Enhances Defense DeBuffs    Natural    Magic    17,478  
  25    Nectanebo's Cup    Enhances Endurance Drain    Natural    Magic    4,590  
  30    Nectanebo's Cup    Enhances Endurance Drain    Natural    Magic    5,508  
  25    Li Tieh Kuai's Shard    Reduces Endurance Cost    Natural    Magic    18,554  
  30    Li Tieh Kuai's Shard    Reduces Endurance Cost    Natural    Magic    22,266  
  25    Crowley's Wand    Enhances Fear Duration    Natural    Magic    9,178  
  30    Crowley's Wand    Enhances Fear Duration    Natural    Magic    11,014  
  25    Li Tieh Kuai's Gem    Enhances Flight Speed    Natural    Magic    12,570  
  30    Li Tieh Kuai's Gem    Enhances Flight Speed    Natural    Magic    15,084  
  25    Li Tieh Kuai's Candle    Enhances Heal    Natural    Magic    19,950  
  30    Li Tieh Kuai's Candle    Enhances Heal    Natural    Magic    23,940  
  25    Li Tieh Kuai's Net    Enhances Hold Duration    Natural    Magic    13,168  
  30    Li Tieh Kuai's Net    Enhances Hold Duration    Natural    Magic    15,802  
  25    Li Tieh Kuai's Lens    Enhances Immobilization Duration    Natural    Magic    14,564  
  30    Li Tieh Kuai's Lens    Enhances Immobilization Duration    Natural    Magic    17,478  
  25    Crowley's Gate    Enhances Intangibility Duration    Natural    Magic    6,984  
  30    Crowley's Gate    Enhances Intangibility Duration    Natural    Magic    8,380  
  25    Li Tieh Kuai's Sheath    Decreases Interrupt Time    Natural    Magic    11,970  
  30    Li Tieh Kuai's Sheath    Decreases Interrupt Time    Natural    Magic    14,364  
  25    Nectanebo's Phylactery    Enhances Jump    Natural    Magic    7,980  
  30    Nectanebo's Phylactery    Enhances Jump    Natural    Magic    9,576  
  25    Li Tieh Kuai's Bottle    Enhances KnockBack Distance    Natural    Magic    6,584  
  30    Li Tieh Kuai's Bottle    Enhances KnockBack Distance    Natural    Magic    7,902  
  25    Nectanebo's Stone    Enhances Range    Natural    Magic    15,960  
  30    Nectanebo's Stone    Enhances Range    Natural    Magic    19,152  
  25    Crowley's Incense    Increases Attack Rate    Natural    Magic    18,554  
  30    Crowley's Incense    Increases Attack Rate    Natural    Magic    22,266  
  25    Nectanebo's Scroll    Enhances Endurance Recovery    Natural    Magic    15,960  
  30    Nectanebo's Scroll    Enhances Endurance Recovery    Natural    Magic    19,152  
  25    Nectanebo's Gourd    Enhances Damage Resistance    Natural    Magic    9,900  
  30    Nectanebo's Gourd    Enhances Damage Resistance    Natural    Magic    11,880  
  25    Li Tieh Kuai's Goblet    Enhances Running Speed    Natural    Magic    13,168  
  30    Li Tieh Kuai's Goblet    Enhances Running Speed    Natural    Magic    15,802  
  25    Crowley's Jewel    Enhances Sleep Duration    Natural    Magic    14,564  
  30    Crowley's Jewel    Enhances Sleep Duration    Natural    Magic    17,478  
  25    Crowley's Bracelet    Enhances Slow Powers    Natural    Magic    14,564  
  30    Crowley's Bracelet    Enhances Slow Powers    Natural    Magic    17,478  
  25    Crowley's Symbol    Enhances Disorient Duration    Natural    Magic    15,162  
  30    Crowley's Symbol    Enhances Disorient Duration    Natural    Magic    18,196  
  25    Nectanebo's Ankh    Enhances Taunt Effectiveness    Natural    Magic    9,976  
  30    Nectanebo's Ankh    Enhances Taunt Effectiveness    Natural    Magic    11,970  
  25    Nectanebo's Book    Enhances ToHit Buffs    Natural    Magic    14,564  
  30    Nectanebo's Book    Enhances ToHit Buffs    Natural    Magic    17,478  
  25    Crowley's Coin    Enhances ToHit DeBuffs    Natural    Magic    10,574  
  30    Crowley's Coin    Enhances ToHit DeBuffs    Natural    Magic    12,690  

Single Origin Enhancements

  Level    Name    Function    Origin    Cost  
  30 Extension of Joule    Enhances Range    Magic    33,168  
  30 Perplexity of Hermes    Enhances Confuse Duration    Magic    32,256  
  30 Devastation of Joule    Enhances Defense DeBuffs    Magic    26,280  
  30 Marathon of Hermes    Enhances Endurance Drain    Magic    14,076  
  30 Horror of Hermes    Enhances Fear Duration    Magic    28,152  
  30 Swiftness of Joule    Enhances Flight Speed    Magic    22,680  
  30 Bands of Hermes    Enhances Immobilization Duration    Magic    26,280  
  30 Phasing of Grey    Enhances Intangibility Duration    Magic    21,420  
  30 Skip of Joule    Decreases Interrupt Time    Magic    21,600  
  30 Hurdle of Grey    Enhances Jump    Magic    20,160  
  30 Smite of Hermes    Enhances KnockBack Distance    Magic    13,662  
  30 Resistance of Grey    Enhances Endurance Recovery    Magic    31,680  
  30 Stride of Grey    Enhances Running Speed    Magic    23,760  
  30 Rest of Hermes    Enhances Sleep Duration    Magic    26,280  
  30 Pacification of Hermes    Enhances Slow Powers    Magic    26,280  
  30 Voice of Hermes    Enhances Taunt Effectiveness    Magic    18,000  
  30 Aim of Joule    Enhances ToHit Buffs    Magic    36,792  
  30 Neglect of Joule    Enhances ToHit DeBuffs    Magic    19,080  


Missions

Mission 1

Mission Briefing

The Fir Bolg aren't the only new threat around here. There's also the Tuatha de Dannan. They're the most hideous creatures I've ever seen. They seem to like the water; we have a hard time keeping them out of the village fountain, and we've all but given up trying to root them out of the sewers. That's where I hope you can help us. Can you remove the Tuatha de Dannan from the village sewer system?

Mission Acceptance

Be careful down there. I guarantee you, you've only rarely seen something as gruesome as the Tuatha.

Mission Objective(s)

  • Defeat all Tuatha de Dannan

Debriefing

Thank you. I don't mind telling you, until you showed up I wasn't sure I had a prayer of savaing Salamanca. Now, I know there's at lesat a chance.

Mission 2

Mission Briefing

I've heard several eyewitness reports of Tuatha de Dannan roaming around Salamanca. My people aren't safe, and I can't fix this on my own. Will you expel the Tuatha from the village?

Mission Acceptance

According to the reports, the Tuatha are usually found near the lake, and on the western side of town.

Mission Objective(s)

  • Defeat 10 Tuatha de Dannon

Debriefing

I'm beginning to believe you may save Salamanca from the foul creatures that menace us. It means a lot to me. More than you may realize.

Mission 3

Mission Briefing

The Tuatha de Dannan and the Fir Bolg seem to be locked in some kind of eternal battle. I don't know what caused it or what keeps it going, but I know that my people have nothing to do with it! Of course, try explaining that to a 12-foot walking pumpkin. We've had a lot of people caught in the crossfire these last few months, and more deaths than I care to remember.

I've just received word that some of the Fir Bolg managed to get into a local warehouse, and the Tuatha cornered them there. The worst part is, there are still people inside. I need you to get in there and get those citizens out of the line of fire.

Misison Acceptance

You can take on the Fir Bolg and the Tuatha if you want to, but I'm more concerned with the lives of my citizens. Please make them your first priority.

Mission Objective(s)

  • Rescue Citizens

Debriefing

Thank you for saving those people from the bloodshed going on inside that office. We here in Salamanca are on the frontlines of a mystical war. I just hope we can survive it.

Mission 4

Mission Briefing

I know you've seen the ghosts that roam Salamanca these days. Until recently, they were the very people I am trying to save! The war between the Tuatha de Dannan and the Fir Bolg often spills into our city streets, and sometimes my citizens pay the price. The ghosts are the results.

I've been told that some of these pitiful spirits have found their way into an office here in Salamanca. Can you go lay those poor creatures to rest?

Mission Acceptance

Thost ghosts used to be my friends and neighbors. I only hope that by removing them from this world, you can bring them some peace.

Mission Objective(s)

  • Lay all ghosts to rest

Debriefing

Thank you for taking care of that grim business. I'm glad to see that Salamanca's sorrows may not linger forever.

Mission 5

Mission Briefing

I've got more ghostly trouble. Several citizens have reported hearing an unearthly wailing coming from a nearby warehouse. But the strange thing is, I also have a report of a strangely dressed woman entering the building. I don't know who this woman is, or what she wants, but according to the witness, she wasn't a Salamancan. Can you investigate the warehouse for me? I need to know what's happening there.

Mission Acceptance

Whatever's going on there, I'd guess it probably spells more trouble for Salamanca.

Mission Objective(s)

  • Free ghosts from spells

Clue

One of the ghosts you freed from the Cabal's spells told you:

'We were part of some sort of magical experiment. I'm not sure what they were trying to do, but I think they would have obliterated us if you hadn't shown up. Now, thanks to your kind intervention, I feel I am able to go to my resting place in peace. You've quelled the rage in my heart.'

Debriefing

So the sorceresses were experimenting on those ghosts? I wonder what they were trying to learn. The Cabal hasn't bothered Salamanca -- at least not much. Sometimes they'll find a lone man to harass on the streets at night. Come to think of it, I've never seen a male member of the Cabal. I wonder what happened to them?

Mission 6a

Mission Briefing

I've learned of another ghost infestation, and this one's got to be the worst. People have reported feelings of uneasiness and misery just walking past it; one young woman even fainted when she looked in the window! There's some sort of dark presence in that building, something we haven't seen before. Fortunately, I know someone who may be able to help us figure it out.

There's this kid in the woods, Skipper LeGrange. Calls himself a ghost hunter. To tell you the truth, when he first showed up around these parts, I thought he was nothing but a huckster, here to snap some pictures and capitalize off Salamanca's misery. But lately I've begun to think he knows his stuff. Will you go see if Skipper can help us deal with this new menace?

Mission Acceptance

Skipper's a kid, but sincere. Take anything he tells you seriously.

Mission Objective(s)

  • Talk to Skipper

Temporary Power

Receive Divining Rod

Debriefing

So, Salamanca is being pulled into the spirit world? That's what Skipper says? I wish I could dismiss it as the ramblings of a kid who's seen too many episodes of the X-Files, but this Skipper... well, I've learned to trust him. It sounds like we really need someone to venture out into the woods and find out how to combat the force that's drawing us into the spirit world. I hope that someone can be you. You've done so much good for Salamanca, it wouldn't surprise me a bit if you became our savior.

Mission 6b

Mission Briefing

Hey, hey! I've heard a lot about you in these parts. I make it my business to keep myself informed. I think I can tell you a lot about this mystical disturbance, but first, there's work to do. This little doohickey's called a divining rod. It absorbs the essence of ghosts, and when it does so, believe it or not, it learns. It'll help us figure out if anything strange is going on with the ghosts. Anything stranger than normal, that is. Just don't ask where I got it. And if you happen to see Azuria... don't mention that I have it, ok?

Mission Objective(s)

  • Get info from all ghosts
  • Take rod to Skipper

Clue: Ghost data

Using the Divining Rod, you gathered this data for Skipper LeGrange.

Debriefing

All right, let's take a look at the ol' divining rod. Interesting. Yup. Oh, yeah. Just as I predicted. Hold on to your hat, you're about to hear something strange.

Those ghosts you keep meeting? Well, unlike most ghosts, they're not still stuck in the mortal world. Nuh-uh. They're part of the spirit world, you see. The only reason we can still see them is that Salamanca is slowly becoming part of the spirit world itself. Everything you see around you: the woods, the lake, the trees: they're real. But they soon won't be. Not if we can't stop whatever is pulling Salamanca into the spirit world.

New Contact(s)

Gordon introduces you to the following contact(s):