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Freakshow

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Overview

The Freakshow are an enemy group in City of Heroes and City of Villains.

Background

Freakshow Logo.jpg

Guns and drugs have long gone hand in hand with crime, and no gang of criminals exemplifies this fact more than the Freakshow. Started as a typical street gang over a decade ago, the Freakshow has evolved (or devolved, if you prefer) into one of the most feared and hated criminal organizations in Paragon City. The Freakshow is no ordinary street gang; although it operates much like any other pack of hoodlums, it has one advantage other gangs would (and have tried to) kill for: super powers.

Normally a group like the Freakshow would never have access to the kind of power enhancing chemicals that have today become a staple of their daily diet nor the hardware and weaponry with which they festoon their bodies. Unfortunately for the rest of the city, fortune decided to smile upon the Freakshow one fateful night. The gang hijacked an armored truck transporting experimental drugs for Crey Industries. Never ones to shy away from trying new and potentially lethal drugs, some of the members decided to try out the truck's contents on themselves.

The drug in question was an experimental physical booster program developed for the military. The compound warped and expanded their bodies over the period of just a few hours, giving them superhuman physical attributes, incredible pain tolerance and a powerful narcotic buzz. It also allowed them to expand their own abilities beyond the physical boost the serum provides. Cybernetic enhancements are a relatively new and untested innovation, and few people's bodies can handle the experimental limb and organ replacements. The regenerative properties the super serum provides allow Freakshow members' bodies to handle the implants with relative ease. Once the Freakshow realized this they wasted no time in ‘cybering up.’

It was at this point that a true leader stepped forward from the Freakshow's ranks. One of its founders, who calls himself simply Dreck, had long been the brains behind the operation and decided it was time his rank of President became official. He had to beat down two dozen other challengers to seize the position, but once he'd established supremacy Dreck finally gave the Freakshow the vision it needed to press forward.

Dreck and the Freakshow began to preach a philosophy of rage unleashed. They tapped into feelings of impotence; particularly among young twenty-something men who had ‘good jobs’ that offered no hope or joy. Young men who wanted to lash out at the world because they couldn't find it within themselves to find meaning. They were looking for someone, anyone to provide that meaning and, unfortunately, a number of them turned to a man named Dreck. While they seem to have no central base of operations, their activities recently are more organized than previously. In some dangerous parts of the city, they have a dread influence over whole neighborhoods. They also seem to have access to new and more deadly cyberware enhancements, making them a more deadly threat than ever.

The Freakshow seem to have made their headquarters in "Carnival Town", which is in a wasted area of Crey's Folly. They have also set up a base of operations on Sharkhead Isle.


Villain Types

Minions

Freak Buckshot

The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun (Ranged) Cone, Lethal, Foe Knockdown
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Freak Chopper

The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.

Powers

AssaultWeapons ARBurst.png Heavy Revolver Ranged, Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

Claws Slash.png Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Freak Gunner

The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Freak Slammer

The dregs of Freakshow society, the Freaks are newbies who haven't earned their metal yet. They have to prove themselves by using axes, bats, guns, and anything else they can get their hands on to cause as much damage as possible.

Power

AssaultWeapons ARBurst.png Heavy Revolver Ranged, Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

AssaultWeapons ARBurst.png Sledgehammer Melee, Smash, High Damage, Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Mad Freak Buckshot

Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.

Powers

AssaultWeapons ShotgunBuckShot.png Shotgun (Ranged) Cone, Lethal, Foe Knockback
Good at close range. Fires a cone of buckshot pellets and can knock some foes down.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Mad Freak Chopper

Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.

Powers

AssaultWeapons ARBurst.png Heavy Revolver Ranged Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

Claws Slash.png Fireman Axe Melee, Lethal, Moderate Damage, Foe -Defense
The Fireman Axe deals medium damage and can decrease a target's defense when it hits.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Mad Freak Gunner

Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.

Powers

AssaultWeapons ARBurst.png Submachine Gun Ranged, Lethal, Low Damage, Foe -Defense
Rapid fire rifle. Can reduce target's defense.

Power Missing.png No Melee attacks No Hand to Hand
This Freak doesen´t have any Melee attacks at all

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Mad Freak Slammer

Mad Freaks have earned their Excelsior Feeder, a device that pumps the drug directly into their bloodstream. That makes them stronger and tougher than humanly possible, as well as more than a little bit crazy.

Powers

AssaultWeapons ARBurst.png Heavy Revolver Ranged, Lethal, Moderate Damage, Foe Knockdown
Large caliber sidearm. Slower than a standard pistol, but can knock down foes.

AssaultWeapons ARBurst.png Sledgehammer Melee Smash, High Damage, Foe Knockdown
This heavy, but unwieldy and slow Sledgehammer can knock down foes.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Enforcer Smasher

The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.

Powers

AssaultWeapons ARBurst.png Sawblade Ranged, Lethal, Moderate Damage, Foe Knockdown
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points and half his endurance.


Metal Smasher

The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.

MedievalWeapons MaceClobber.png Cybernetic Hammers Melee, Heavy Smash, Foe Disorient
A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes.

SuperStrength HandClap.png Hammer Clap Area of Effect Foe Disorient, Knockback
Freakshow with two cybernetic hammers can clap their hammers together to send a shockwave that can Disorient most foes in a nearby area.


Enforcer Swiper

The Enforcers are what everyone thinks of when they hear the word Freakshow: dangerous punks with over-sized mechanical arms ending in nasty looking weapons. They are the true heart of the Freakshow, deadly in combat but not yet totally insane.

Powers

Power Missing.png No Ranged attacks
Enforcer Swipers do not have any ranged attacks at all.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Metal Swiper

The Metal Freak's devotion to the cause is obvious- he's had both arms replaced with robotic contraptions that are good only for destruction. He must rely on other Freaks to feed him, but in combat he is a whirling nightmare.

Powers

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

SuperStrength Punch.png Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

SuperStrength Punch.png Cybernetic Blade Melee Lethal
A Cybernetic Blade is a powerful lethal attack.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Juicer Freak

Juicers undergo a very specific and unusual cybernetic enhacement, one that sets them apartfrom all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Juicers to shot forth great gouts of electrical energy that can devastate their foes.

Powers

Flight TravelFlight.png Flight Self fly
Juicers can Fly!

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Energy, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

Inherent Brawl.png Shock Punch Melee, Smash, Damage over Time, Energy
Juicer brawling attacks can lightly electrocute its target.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Stunner Freak

Stunner Freak

Stunners undergo a very specific and unusual cybernetic enhacement, one that sets them apartfrom all other Freaks and does strange things to their brains. A network of electrical wiring and emmiters allows the Stunners to immobilize even the strongest heroes for a short period of time.

Powers

Flight TravelFlight.png Flight Self fly
Stunners can Fly!

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt TelsaCage.png Tesla Cage (Ranged, Energy, Damage over Time, Energy) Foe Sleep, -Endurance
You have been put to sleep by a Tesla Cage. Any damage will awaken you.

Inherent Brawl.png Shock Punch Melee Smash, Damage over Time, Energy
Juicer brawling attacks can lightly electrocute its target.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Lieutenants

Chief Smasher

A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Champion Smasher

These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.

MedievalWeapons MaceClobber.png Cybernetic Hammers Melee, Heavy Smash, Foe Disorient
A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes.

SuperStrength HandClap.png Hammer Clap Area of Effect Foe Disorient, Knockback
Freakshow with two cybernetic hammers can clap their hammers together to send a shockwave that can Disorient most foes in a nearby area.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Chief Swiper

A combination of revolutionary fervor and massive doses of Excelsior allows the leaders of the Enforcers to completely ignore the effects of pain. This trait lets them keep on fighting when by all rights they should have dropped dead.

Powers

Power Missing.png No Ranged attacks
Chief Swipers do not have any ranged attacks at all.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Champion Swiper

These are the heroes of the Freakshow, devoted utterly to smashing the state and having a great time while they're doing it. They're totally without care or mercy; point them in the right direction (or even the wrong one) and mayhem ensues.

Powers

AssaultWeapons ARBurst.png Sawblade Ranged, Lethal, Moderate Damage, Foe Knockdown
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.

SuperStrength Punch.png Cybernetic Blades Melee, Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Juicer Chief

Chief Juicer

It takes some skill to control death dealing levels of electricity as they course through your nervous system, and Juicer leaders have that control. They can use their implants to generate massive balls of lightning. They're no fun in close combat either, as their punch packs a heck of an electrical wallop.

Powers

InherentPeacebringer EnergyFlight.png Flight Self Fly
Juicers have the inherent ability to fly with no endurance cost.

ElectricalBolt LightningBolt.png Lightning Bolt Ranged, Energy, Foe -Endurance
The Juicer can send a large blast of electrical energy at a foe. Lightning bolt deals good damage and also drains some Endurance.

ElectricalBolt BallLightning.png Ball Lightning (Ranged) Targeted Area of Effect, Energy, Foe -Endurance
Hurls a highly charged ball of lightning that explodes on contact. Ball Lightning deals good damage in an area and also drains some Endurance from each target it hits.

ElectricityManipulation ChargedBrawl.png Shock Punch Melee, Smash/Energy, Damage over Time, Energy
Juicer brawling attack. Can lightly electrocute its target.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.


Stunner Chief

It takes some skill to control death dealing levels of electricity as they cource through your nervous system, and Stunner leaders have that control. They can use their implants to fire bolts of electricity and even create fields of crackling lightning around their foes.

Powers

InherentPeacebringer EnergyFlight.png Flight Self Fly
Juicers have the inherent ability to fly with no endurance cost.

ElectricalBolt ChargedBolts.png Charged Bolts Ranged, Energy, Foe -Endurance
The Juicer can quickly hurl small bolts of electricity at foes. Charged Bolts deals light damage and also drains some Endurance.

ElectricalBolt TelsaCage.png Tesla Cage (Ranged) Foe Sleep, -Endurance
You have been put to sleep by a Tesla Cage. Any damage will awaken you.

ElectricityManipulation ChargedBrawl.png Shock Punch Melee, Smash/Energy, Damage over Time, Energy
Juicer brawling attack. Can lightly electrocute its target.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.


Meat Doctor

Many of Dr. Vahzilok's talented but demented followers in Paragon City have been busted by the "superhero phenomenon". Some have found their way to Sharkhead Isle to ply their trade with the vast numbers of Freakshow sorting through the Crushes' junkyards. These sick surgeons are called the Meat Doctors.

Powers

Quills Lunge.png Poison Dart (Ranged) Poison: Damage over Time, Toxic, Foe -Regeneration
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed.

Quills Lunge.png Poison Dart Blast (Ranged) Poison: Damage over Time, Toxic, Foe -Regeneration
You have been hit by a Poison Dart. You cannot Regenerate your wounds while you take damage from this poison and your movement and attack speed have been slowed.

Claws ClawsStrike.png Surgical Electric Saw Melee, Lethal
Meat Doctors use Surgical Electric Saws to sever the limbs off their subjects.

Claws Evicerate.png Eviscerate Melee, Cone, Lethal, Very High Damage
Meat Doctors can control their deadly appendages to attack all nearby foes in a wide arc in front of them.


  • Heal other


  • Resucitate


Bosses

Tank Swiper

Tank Swiper

The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.

Powers

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

AssaultWeapons ARM30grenade.png Tank Grenade Targeted Area of Effect Lethal/Smashing, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.

SuperStrength Punch.png Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Tank Smasher

The fully armored, incredibly tough Tank Freaks are a rare breed indeed. As their name suggests, they're almost unstoppable in combat. The one ray of hope when confronting a Tank Freak is that their electronics are not always top of the line, leaving them vulnerable to energy attacks.

Powers

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

AssaultWeapons ARM30grenade.png Tank Grenade Targeted Area of Effect Lethal/Smashing, Foe Knockback
Launches an M30 grenade at long range from the Tank's backpack. The explosion of this grenade affects all within the blast and can knock them back.

MedievalWeapons MaceClobber.png Cybernetic Hammers Melee, Heavy Smash, Foe Disorient
A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes.

SuperStrength HandClap.png Hammer Clap Area of Effect Foe Disorient, Knockback
Freakshow with two cybernetic hammers can clap their hammers together to send a shockwave that can Disorient most foes in a nearby area.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.

Regeneration Revive.png Revive Self Rez
If the Freakshow falls, his cybernetics may Revive him from the brink of death, returning with all of his hit points.


Named Enemies

Minions

Shadow Freak

The Freakshow as a group display a twisted kind of Darwinism in action. Only the strong have any privileges, and all the weak try to get stronger. Most do this by abusing Excelsior and cybernetics, but some try other methods regardless of the danger. These Freaks have turned to Arakhn's N Fragment technology, granting them some small ammount of Nictus power.

Powers

RadiationBurst NeutrinoBlast.png Shadow Bolt (Ranged) Foe -Recharge, -Speed
Your attack and movement rate have been slowed by a shadow bolt.

Fighting Boxing.png Star Punch (Melee) Foe Disorient, -Recharge, -Speed
You have been Disoriented, and your attack and movement rate have been Slowed by a Star Punch.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Sneaky Swiper
Sneaky Freak Swiper

Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!

Powers

AssaultWeapons ARBurst.png Sawblade Ranged, Lethal, Med Dam, Foe Knockdown
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

SuperStrength Punch.png Cybernetic Blade Melee, Lethal
A Cybernetic Blade is a powerful lethal attack.

SuperStrength Punch.png Cybernetic Blades Melee, Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

Regeneration Hide.png Hide Self Stealth, +Defense (Melee, Ranged, Area of Effect)
All Sneaky Freaks have the inherent ability to hide with no endurance cost.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.


Bosses

Blahpunk
Blahpunk

Main Article: Blahpunk

The Blahpunk's sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.

Powers

MedievalWeapons MaceClobber.png Cybernetic Hammers Melee, Heavy Smash, Foe Disorient
A Two Handed Cybernetic Hammer is a very powerful pummeling attack, and it may Disorient foes.

SonicDebuff TeamDebuffDamRes.png Disruption Field -Resistance(All)
The Disruption Field creates an area around you which reduces the resistance of all foes near them.

SuperStrength HandClap.png Hammer Clap Foe Disorient
You have been Disoriented

SonicBlast Medium.png Scream Moderate Damage over Time (Smashing) -Damage Resistance
You are being buffeted by waves of sound and taking damage! Your Damage Resistance has been reduced.


Noise Tank
Noise Tank

The Noise Tanks' sonic implants have made them a new kind of threat. You have to wonder where they obtained the technology.

Powers

SuperStrength Punch.png Cybernetic Blades Melee Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Moderate Damage, Foe Knockback
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

SonicBlast Cone.png Howl (Ranged, Cone, Energy) Foe -Resist
The Howl has reduced your damage resistance.

SonicBlast Medium.png Scream Moderate Damage over Time (Smashing) -Damage Resistance
You are being buffeted by waves of sound and taking damage! Your Damage Resistance has been reduced.

SonicBlast Knockback.png Shockwave Moderate Damage (Smashing) +Knockback
You can call forth a tremendous Shockwave that can knock down foes and deal some smashing damage in a wide cone area.


Shadow Tank Freak

For some Tank Freaks, turning their bodies into nightmarish steel-jacketed engines of destruction is enough, but for others it's only the beginning. They seek out any new technology they can find to make themselves more powerful and less human. The Shadow Tank Freak has turned to Arakhn's N Fragment technology, adding Nictus abilities to their already formidable powers.

Powers

DarkCast Torrent.png Gravitic Emanation (Ranged) Foe Disorient, -Recharge, -Speed
You have been Disoriented and your attack and movement rate have been slowed by a Gravitic Emanation.

EnergyManipulation BoneSmasher.png Black Dwarf Strike (Melee) Foe -Recharge, -Speed
Your attack and movement speed has been reduced by the Black Dwarf Strike.

EnergyManipulation TotalFocus.png Black Dwarf Smite (Melee) Foe Disorient, -Recharge, -Speed, -Fly
You feel Disoriented. Your ability to Fly and your attack and movement speedhas been reduced by the Black Dwarf Smite.

UmbralAura BlackDwarfMire.png Black Dwarf Mire Foe -Recharge, -Speed
The Blck Dwarf has drained your life to buff it's strenght. Your attack and movement speed has been r4duced by the Mire.

Regeneration DullPain.png Dull Pain Self Heal
A Freakshow can activate this power to increase his maximum Hit Points for a short time.


Sneaky Tank

Sneaky Freaks have been outfitted with a cloaking device to make them nearly undetectable. Combined with their deadly cybernetic weapons, these Sneaky Freaks are enemies to be reckoned with!

Powers

AssaultWeapons ARBurst.png Sawblade Ranged Lethal, Med Dam, Foe Knockdown
Cybernetically enhanced Freakshow can throw Sawblades with deadly force. So much force that they can sometimes knock down foes.

AssaultWeapons ARM30grenade.png Tank Grenade (Ranged) Targeted Area of Effect, Lethal/Smash, Foe Knockback
Launches an M30 Grenade at long range from the Tank's backpack. The explosion from the grenade affects all within the blast and can knock them back.

SuperStrength Punch.png Cybernetic Blades Melee, Heavy Lethal
A Two Handed Cybernetic Blade is a very powerful lethal attack.

Regeneration Hide.png Hide Self Stealth, +Defense(Melee, Ranged, AoE)
All Sneaky Freaks have the inherent ability to hide with no endurance cost.

Regeneration Reconstruction.png Reconstruction Self Heal, +RES(Toxic)
All Freakshow have the ability to heal themselves.

Regeneration Revive.png Revive Self Res
Some Freakshow have the ability to self-resurrect.


T3h R1k70-Fr34k
T3h R1k70-Fr34k

Main Article: T3h R1k70-Fr34k

Some Freakshow will try anything for a thrill, even using Rikti weapons. Some go even farther, and integrate alien Rikti technology into their cybernetic prostheses.

Powers

MedievalWeapons MaceClobber.png Cybernetic Rikti Blade Melee Disorient
You are disoriented.

MedievalWeapons BattleAxe.png Rikti Rifle Ranged Disorient
You are disoriented.


Elite Bosses

t3h S00p4rFr34k!

Main Article: t3h S00p4rFr34k!

The Superfreak was created by Doc Buzzsaw by implanting magically-imbued prosthetics into a Tank Freak. Now the Superfreak possesses necromantic abilities in addition to his formidable fighting powers.

Powers

DarkCast SoulDrain.png Gloom Damage over Time (Negative), -Accuracy
The Gloom attack is dealing negative energy damage over time to you and reducing your accuracy.

Regeneration Reconstruction.png Reconstruction Self Heal, +Resist (Toxic)
All Freakshow have the ability to heal themselves.

ShadowFighting ShadowPunch.png Shadow Punch -Accuracy
The Shadow Punch has reduced your accuracy.

ShadowFighting SiphonLife.png Siphon Life -Accuracy
The Siphon Life attack has weakened you, reducing your accuracy.

ShadowFighting Smite.png Smite -Accuracy
The Smite attack has reduced your accuracy.

DarkCast TenebrousTentacles.png Tenebrous Tentacles Damage over Time (Negative/Smashing), Immobilize, -Accuracy
You have been enveloped in Tenebrou Tentacles. You are immobilized and have your accuracy reduced as you are crushed.

Archvillains

Clamor

Clamor

Eve Van Dorn has had a hard time finding friends as dedicated to violence as she is. For a while she found a home in the Council's previous regime, but she could only advance so far in such an organization. So she turned to the Freakshow. Under the name Clamor, Eve has had no trouble rallying other Freaks to her banner.

Powers

RadiationPoisoning RadiationInfection.png Radiation Infection Targeted Area of Effect,Toggle, Foe -Defense, -Accuracy
Infects a targeted foe with deadly radiation. All foes the target comes in contact with will also become infected. The Radiation Infection will last as long as the Crey Scientist can keep this power toggled on or when the original infected targeted dies. Infected foes have severely reduced Accuracy and Defense.

RadiationBurst Irradiate.png Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst ElectronHaze.png Electron Haze Short Range Energy, -Defense, Knockback
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.

RadiationBurst RadiationBlast.png Neutron Bomb Targeted Area of Effect, Energy, -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.

  • Cybernetic Claw (Melee, Lethal)

Bile

Bile

Ralph Francesco was an early member of the nihilistic group that would later become the Freakshow. His experience as an army veteran made it inevitable that he would become one of the organization's top men. Because of this lofty position, Ralph was one of the first to undergo cybernetic augmentation. Henceforth, he became known only as Bile.

Dreck

Dreck

Main Article: Dreck

Born Daniel Watson, Dreck is the glue that holds the militantly independent Freakshow together. The Freaks may chafe at his orders, they may laugh at his haircut, but they all have to respect Dreck´s absolute lust for violence.

Powers

RadiationBurst Irradiate.png Irradiate Self Area of Effect, Energy, -Defense
Emits radiation in all directions damaging all nearby foes over a short duration. Like other Radiation attacks, this power can bypass some of a targets defenses. Irradiate severely reduces the targets defense.

RadiationBurst ElectronHaze.png Electron Haze Short Range Energy, -Defense, Knockback
A short range conical blast of electron radiation. The attack can bypass some of a targets defenses and reduce the targets defense. It can also knock down some targets.

RadiationBurst CosmicBurst.png Cosmic Burst (Ranged, Energy) Foe Disorient, -Defense
Dreck has Disoriented you and reduced your Defense with his Cosmic Burst.

RadiationBurst RadiationBlast.png Neutron Bomb Targeted Area of Effect, Energy, -Defense
This devastating attack lobs an explosive sphere of deadly radiation damaging the target and all nearby foes. Neutron Bomb can bypass some of a targets defenses and reduce the targets defense.

RadiationBurst AtomicBlast.png Atomic Blast (Energy, Area of Effect) Foe -Defense
Dreck has reduced your Defense and left you helpless with his Atomic Blast.

MedievalWeapons MaceClobber.png Cybernetic Hammer Melee, Smash, Foe Disorient
A Cybernetic Hammer is a powerful pummeling attack, and it may Disorient foes.


Named Bosses

  • Axel-F (Tank Swiper)
  • B4nKbUsTah (Tank Swiper) Found on Catch the Freakshow debtor before he skips town from Basse Croupier
  • Bob Fuse-y (Tank Smasher)
  • Crang (Tank Smasher)
  • Crash (Tank Smasher)
  • Cybork (Tank Swiper)
  • Dap-Dap tha Deal-maka'
  • Doc Sneakmasta (Sneaky Tank)
  • Enviro-life captain (Tank Swiper)
  • Free For All captain (Tank Smasher)
  • Freezeek (Tank Smasher)
  • Iron Hand (Tank Swiper)
  • Klang (Tank)
  • Lotus.xls (Tank Smasher)
  • Mass Tech captain (Tank Smasher)
  • Mekanik (Tank Swiper)
  • Mistah Static (Tank Swiper)
  • Prototype Tank Freak 3
  • Radiophoic captain (Tank Smasher)
  • T3h PwNxx0rz (Tank Swiper)
  • T3h R0xx0R (Tank Smasher)
  • Tanker Joe (Tank Smasher)
  • The Kerner (Juicer Freak)
  • Tony 'T33-V33' Vashers (Tank Smasher)
  • Triz-Mez (Tank Swiper)

Notes

  • The Mad Freak Slammer's Sledgehammer power description is currently bugged. It is currently the description of the Baseball Bat power. (This has been reported.)