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Talk:Attack Mechanics

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Revision as of 17:59, 18 June 2007 by Sir Giles (Talk | contribs) (ToHit)

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ToHit

There is no discussion of how ToHit bonuses (e.g. Tactics) fit into the attack mechanics. Could someone please add this? --Colonel Kernel 13:59, 18 June 2007 (EDT)Colonel Kernel

PvP

In BaseHitChance, it says "Direct player-vs.-player attacks don't get these adjustments since two players attacking each other will always have the same combat level." -- I'm pretty sure the Arena lets players fight at different combat levels, if they choose to. Do they receive an adjustment? -- Sekoia 02:21, 23 May 2007 (EDT)

I don't know. Corebreach 03:38, 23 May 2007 (EDT)
    • When two people of different level clash in the arena, they have euql hit chances, however they have their level appropriate HP and powers. - Skarmory The PG 12:38, 23 May 2007 (EDT)

Recharge

I don't think this needs its own article, so I'm not sure where one would put this. But isn't the formula for recharge time something along the lines of this:

RechargeTime = BaseRecharge * (1 / 2 ^ RechargeBuff)

Where BaseRecharge is the power's normal recharge time in seconds, RechargeBuff is the amount of enhanced/buffed recharge expressed as a decimal (i.e.: 135% is 1.35) and RechargeTime is the resulting recharge time in seconds? --GuyPerfect 13:48, 2 June 2007 (EDT)

It's RechargeTime = BaseRecharge / (1 + RechargeMods) --Corebreach 20:48, 3 June 2007 (EDT)