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Difference between revisions of "Buck Salinger"

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* Inspirations
 
* Inspirations
* Level 30 Mutation/Magic Dual Origin Enhancements ([[Power 10]] only)
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* {{Store Mut Mag|Level=30|Tier=1}} {{P10Only}}
* Level 30 Natural/Magic Dual Origin Enhancements ([[Power 10]] only)
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* {{Store Nat Mag|Level=30|Tier=1}} {{P10Only}}
* Level 35 Mutation/Magic Dual Origin Enhancements ([[Power 10]] only)
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* {{Store Mag Mut|Level=35|Tier=1}} {{P10Only}}
* Level 35 Natural/Magic Dual Origin Enhancements ([[Power 10]] only)
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* {{Store Mag Nat|Level=35|Tier=1}} {{P10Only}}
* Level 30 Magic Single Origin Enhancements
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* {{Store Mag|Level=30|Tier=3}}
* Level 35 Magic Single Origin Enhancements
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* {{Store Mag|Level=35|Tier=3}}
  
 
== Missions ==
 
== Missions ==

Revision as of 20:11, 31 May 2006

Overview

Picture MIA

Buck Salinger is a hero contact in the Broken Teeth neighborhood of Croatoa.

Introductions

Contact Introduced By

Kelly Nemmers

New Contact(s)

Information

Midnight Squad Researcher

The Midnight Squad is but a shadow of its former self, but you wouldn't know it to hear Buck Salinger's stories. Buck loves re-living the glory days, when the Midnight Squad was Paragon City's first line of defense against any and all mystical evils. Buck's not afraid of what's under the bed, what's hiding in the closet, or what's slinking through the shadowed lanes of Croatoa. His maverick attitude has gotten him in trouble with his bosses in the past, but even they have to admit, Buck knows his stuff and he's got the gumption to see the job through to the finish.

Initial Contact

Some people say I'm reckless. Some people say I'm washed up. But listen to me, and listen good: I will get you the information you need to save these people. And I will give you the support you need to come back alive.

Store

  • Inspirations
  • Level 30 Magic/Mutation Dual Origin Enhancements ([[Mutation Magic Enhancement Costs#{{{Price}}}|{{{Price}}}%]] base costs) (Power 10 only)
  • Level 30 Natural/Magic Dual Origin Enhancements ([[Natural Magic Enhancement Costs#{{{Price}}}|{{{Price}}}%]] base costs) (Power 10 only)
  • Level 35 Magic/Mutation Dual Origin Enhancements ([[Mutation Magic Enhancement Costs#{{{Price}}}|{{{Price}}}%]] base costs) (Power 10 only)
  • Level 35 Natural/Magic Dual Origin Enhancements ([[Natural Magic Enhancement Costs#{{{Price}}}|{{{Price}}}%]] base costs) (Power 10 only)
  • Level 30 Magic Single Origin Enhancements ([[Magic Enhancement Costs#{{{Price}}}|{{{Price}}}%]] base costs)
  • Level 35 Magic Single Origin Enhancements ([[Magic Enhancement Costs#{{{Price}}}|{{{Price}}}%]] base costs)

Missions

Push back the Red Caps

Briefing

I've heard good things about you, kid, but you should know, I've worked with the best. The Damsel of Distress. Empyreal. The Crimson Fist. They all worked with me in their heydays, and they all know one thing: I will not let my heroes down. With that in mind, I'd like you to take a quick tour through the Broken Teeth. The Red Caps are out of control in this area, and I need you to help push them back.

The folklore on the Red Caps is varied and disturbing. Fascinating reading, and not a little scary. These are vile creatures. Do not underestimate them.

Mission Objective(s)

Debriefing

Thanks. I'll be honest with you: that was a test. I believe in giving my all to the heroes I work with, but I like to know whether they're going to give me the same in return. Keep it up, and I believe you'll stake a claim on history yourself.

Stop takeover of Salamanca

Briefing

According to the Red Caps you faced, Salamanca is under attack right now. I need you to get over there and stop it. There are three mystics still under the Red Caps' control: Janet, William, and Gregori. I need you to find them and get them to the village fountain. Once there, they'll start working on a spell to banish the Red Caps from the village. You'll need to protect the henge around the fountain, which keeps the village safe, while the mystics work their magic. Otherwise, the Red Caps may be able to take over Salamanca for good!

That henge is the only thing standing between Salamanca and certain destruction. Keep it there.

Mission Objective(s)

  • 3 mystics to save
  • Protect henge for 15 minutes.

Notable NPCs

Debriefing

unknown

External Links