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Difference between revisions of "Neal Kendrick"

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(Missions: added mission: Go to Crey's Folly and defeat Nemesis)
(Missions: added mission: Keep the Freakshow from getting plutonium)
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This propaganda you found is pretty compelling;  I can see why a lot of those young men were swayed by it.  You're right, the references to heroes are quite troubling.  It seems like these Nemesis folks are no friends of ours.
 
This propaganda you found is pretty compelling;  I can see why a lot of those young men were swayed by it.  You're right, the references to heroes are quite troubling.  It seems like these Nemesis folks are no friends of ours.
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=== {{UL|Keep the Freakshow from getting plutonium}} ===
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'''Briefing'''
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My sources are in shock.  The [[Freakshow]] have learned where to find some plutonium, and are planning to try and get their hands on it.  I don't know whether they're planning some sort of terrorist action, or if they want the metal for some new kind of implant.  Either way, I don't want to find out.  I need you to stop the Freaks' from getting their cybernetic claws on that plutonium.
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I really want to know how the Freaks acquired such dangerous material.  There are two ways you can defuse this situation.  The simplest method is just to defeat all of the Freaks.  The City's hazmat teams can handle the plutonium then.  If it's too dangerous, you can also concentrate on finding the plutonium, and some evidence of  how the Freakshow found out about it.
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{{Mission Objective|Entrance=|Primary=Recover plutonium from Freaks|Secondary=Recover plutonium, Search for clues|Additional=|Completion=You prevented the Freakshow from using the plutonium.}}
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{{Mission Clue|Name=E-mail from Freakshow computer|Text=This e-mail lists the exact contents of a shipment from [[Crey]] Technologies to one of its subsidiary companies.  The return address is encrypted.}}
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{{Mission Clue|Name=Plutonium|Text=Plutonium
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Atomic Symbol: Pu<br>
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Atomic number: 94<br>
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First discovered by Glen Seaborg in 1940, plutonium is a highly radioactive and poisonous metal, usually used in the construction of atomic bombs.  This sample contains 10 kilograms.  If introduced into the air, a sample this size could have a significant effect on the city's cancer rate.}}
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'''Enemies'''
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{{Enemy Freakshow}}
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'''Debriefing'''
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So they knew exactly where to ambush that plutonium shipment, huh?  Very interesting.  Even more interesting is the fact that Crey hasn't reported the theft to the police.  That might involve explaining why they had that much plutonium in the first place.  It was probably for some government work, but I wish I knew more.  The important thing, though, is that the Freakshow don't have it.  Good work.
  
 
=== {{UL|Fight the soldiers of the Nemesis Army}} ===
 
=== {{UL|Fight the soldiers of the Nemesis Army}} ===

Revision as of 15:06, 17 September 2006

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Overview

Neal Kendrick is a hero contact in the Seven Gates neighborhood of Brickstown. Neal Kendrick is a Technology origin contact. His level range is 30-34.

Introductions

Contact Introduced By

New Contact(s)

Information

Media Watchdog

Neal Kendrick began his career as an investigator for the FCC. He was determined to take down big media corporations who were circumventing laws against media consolidation, but he wasn't prepared for the clout such corporations could wield. He discovered that some powerful CEOs were using blackmail to force local television stations to sell, but when he took his findings to his bosses, they refused to back up his efforts to arrest the criminals. So Neal quit and became a freelance media watchdog. He first started working with heroes about four years ago, when the Dawn Patrol asked him to look into some false allegations made against them by a tabloid television show. Since then he's worked closely with heroes, many of whom are happy to help him keep the big media outlets honest.

Initial Contact

Store

  • Inspirations
  • Level 30 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Natural/Technology Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 35 Technology/Science Dual Origin Enhancements (100% base costs) (Power 10 only)
  • Level 30 Technology Single Origin Enhancements (200% base costs)
  • Level 35 Technology Single Origin Enhancements (200% base costs)

Badge Mission

Template:Mission Badge Corrupter

Story Arc

Template:Mission StoryArc The Freakshow War

Missions

Template:Mission Common Find out who's supplying the Freakshow with the new weapons

Put a stop to the Freakshow torching contest

Briefing

You won't believe what the Freakshow is up to now. They've got some contest running, to see which group of Freaks can torch the most buildings! If we don't put a stop to this, whole sections of the city could go up in flames. Get out there and put a stop to this Freakshow torching contest!

It's the Freaks' love of chaos that makes them so dangerous. That, and the cybernetics. And the guns. And their wanton disregard for life and property. Anyway, you'll need to ether defeat all the bad guys in each of these places or disarm their firebombs at each site.

Mission Objective(s)

  • Stop Freaks' torching contest

You defeated the Freakshow and prevented them from torching the building.

Mission Objective(s)

  • Stop the next torching

You stopped the second torching.

Mission Objective(s)

  • Stop the last torching
    • 5 fire bombs remaining

You defeated the villains and put an end to the Freakshow torching contest.

Debriefing

You did a great job, Hero. I'm sure your actions today touched many lives. I'm kind of surprised, though, about those other soldiers you fought. They clearly weren't Freakshow. From what you describe, they were trying to stop the Freakshow too, but then why would they turn around and attack you? It sure doesen't make much sense.

Go to Portal Corporation and see what their scientists have come up with

Briefing

The techs over at Portal Corporation are working on a little project for me. I need to know whether these armies of Nemesis are under the control of the original arch-villain, and they think they know how to figure that out. The last time Nemesis was ever seen was just before the Rikti War. He fought Statesman and a number of other heroes, but when the fight reached Portal Corporation, he dashed into a portal that led to the Rikti home world. If they can trace his movements within that dimension, they may be able to determine if he has really come back. Can you get over to this Portal office and see what their scientists have come up with?

Thanks. I really need this information

Mission Objective(s)

  • Go to Portal Corporation
    • 4 scientists to save

You defeated the villains and learned that one of the scientists has been kidnapped.

Note

Mission is a defeat all.

Icon clue generic.png
The scientist's story
One of the scientists you rescued told you:

'The Rikti made off with my friend, Dr. Cooke! He was the very best scientist we had, knew portal technology like the back of his hand. If you can't save him, no one can!'

Mission Objective(s)

  • Defeat all villains in sewer

You rescued Dr. Cooke and learned how to trace Nemesis.

Icon clue generic.png
Dr. Cooke's story
After you rescued him, Dr. Cook told you:

'The Rikti broke in just when I was about to run my trace. I didn't know how things would turn out, so I sent the instructions to another Portal Corp. lab. If you go there, you may be able to find out whether Nemesis really did manage to get back to our reality.'

Mission Objective(s)

  • Defeat raid leader & his men
    • 2 scientists to save

You saved the scientists and learned some interesting information.

Icon clue generic.png
The tracing of Nemesis
One of the scientists you rescued told you:

'We traced Nemesis through the portal network. He covered his tracks pretty well, but we've gained a lot of experience tracing trans-dimensional travel since the war. He never went to the Rikti home world. He slipped away to one dimension, then sent the heroes chasing him to another. Too bad for us, it was the Rikti's home dimension.

We weren't able to trace all of his movements through dimensions, but the signs strongly suggest that Nemesis could have returned.

Notable NPCs

Debriefing

Nemesis. I remember reading about him in history books; this guy has been wreaking havoc worldwide since the 1800's. This could be the deadliest threat Paragon City has ever faced. Thank goodness I have you to rely on.

Investigate the mysterious recruiting drive

Briefing

I got word of a big recruitment drive going on in an abandoned office today. Mid-level members from the Freakshow, Crey, and the Council have been invited, as well as representatives from a lot of other gangs. The thing is, I can't figure out who's doing the recruiting! Whoever they are, they're looking to make a big move soon, we can be sure of that. I need you to investigate the mysterious gang recruiting drive. The first step to stopping these new villains is finding out everything we can about them.

Whatever you do, don't let their ringleader escape. If he does, we'll have to consider this one a failure.

Thanks. The main objectives are to find out more about who is doing the recruiting and why. I suggest you look for any kind of propaganda or documents you can. You'll also need to find whoever the main recruiter is. All my contacts have on that is a name: Danforth.

Remember, you'll be facing a lot of villain groups, including the Freakshow and the Sky Raiders. Last time I checked, they didn't like you much.

Mission Objective(s)

  • Look into villain recruiting drive
    • 2 clues to find, Don't let Danforth escape!

You defeated the villains and recovered some interesting recruiting materials.

Icon clue generic.png
Nemesis poster
This poster shows a soldier fitted out with high tech weaponry and armor. At the bottom are the words, 'Nemesis: the real heroes in town. Join up now.'
Icon clue generic.png
Nemesis pamphlet
This pamphlet outlines the goals of the Nemesis organization, which seem laudable if somewhat extreme. Their stated mission is to rid Paragon City of crime. They plan to do this by creating the greatest army the world has ever seen, thereby replacing the heroes termed 'hazards to the peace.'

Notable NPCs

Enemies

Badge villain freakshow.png Freakshow
Badge villain nemesis.png Nemesis

Debriefing

This propaganda you found is pretty compelling; I can see why a lot of those young men were swayed by it. You're right, the references to heroes are quite troubling. It seems like these Nemesis folks are no friends of ours.

Keep the Freakshow from getting plutonium

Briefing

My sources are in shock. The Freakshow have learned where to find some plutonium, and are planning to try and get their hands on it. I don't know whether they're planning some sort of terrorist action, or if they want the metal for some new kind of implant. Either way, I don't want to find out. I need you to stop the Freaks' from getting their cybernetic claws on that plutonium.

I really want to know how the Freaks acquired such dangerous material. There are two ways you can defuse this situation. The simplest method is just to defeat all of the Freaks. The City's hazmat teams can handle the plutonium then. If it's too dangerous, you can also concentrate on finding the plutonium, and some evidence of how the Freakshow found out about it.

Mission Objective(s)

  • Recover plutonium from Freaks
    • Recover plutonium, Search for clues

You prevented the Freakshow from using the plutonium.

Icon clue generic.png
E-mail from Freakshow computer
This e-mail lists the exact contents of a shipment from Crey Technologies to one of its subsidiary companies. The return address is encrypted.
Icon clue generic.png
Plutonium
Plutonium

Atomic Symbol: Pu
Atomic number: 94
First discovered by Glen Seaborg in 1940, plutonium is a highly radioactive and poisonous metal, usually used in the construction of atomic bombs. This sample contains 10 kilograms. If introduced into the air, a sample this size could have a significant effect on the city's cancer rate.

Enemies

Badge villain freakshow.png Freakshow

Debriefing

So they knew exactly where to ambush that plutonium shipment, huh? Very interesting. Even more interesting is the fact that Crey hasn't reported the theft to the police. That might involve explaining why they had that much plutonium in the first place. It was probably for some government work, but I wish I knew more. The important thing, though, is that the Freakshow don't have it. Good work.

Fight the soldiers of the Nemesis Army

Briefing

The sudden reappearance of the "Nemesis Army" has a lot of people concerned, Hero. I'd like to ask you to start combating them. Confront them, stop whatever plans they may have, and find out what the city may be facing.

If this Nemesis Army is really linked to the original Nemesis, then the threat to the city and to the world may be far greater than a lot of people are thinking. If you need to find them, I'd suggest looking around Eden and Crey's Folly for them, but anywhere you can confront them should be good.

Mission Objective(s)

  • Combat Nemesis menace
    • Defeat 35 Nemesis

Debriefing

Nemesis is a generations old threat, Hero one that a lot of people had hoped was finally gone for good. He's held the entire world in fear several times over his nearly 180-year history of terror. I don't know for sure if this Nemesis Army is the real deal or a bunch of copy-cats, but they'll have to be fought wherever they show themselves.

Go to Crey's Folly and defeat Nemesis

Briefing

You'd think that no one would ever want to go to the polluted wasteland of Crey's Folly, but it seems that the Nemesis Army has been working in the area. I don't know what their plans are, but they can't be up to any good. I'd like to ask you to impede whatever operations Nemesis forces are planning in Crey's Folly.

Mission Objective(s)

    • Defeat 35 Nemesis

Debriefing

You did very well fighting those Nemesis soldiers. Wether or not they are actually controlled by the real Nemesis, I think that the Nemesis army is counting on being able to intimidate heroes and villains alike with Nemesis' fearsome reputation. I'm glad to know that this generation of heroes will refuse to be intimidated.

External Links