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[[Image:Angelo_Vendetti.jpg|right|thumb|100px]]
 
 
== Overview ==
 
== Overview ==
 +
{{Infobox Contact
 +
|name=Angelo Vendetti
 +
|image=Angelo_Vendetti.jpg
 +
|img_capt=Vengeful Fixer
 +
|zone=[[Port Oakes]]
 +
|x=-423|y=144|z=1304
 +
|levels=5-10
 +
|introed='''== Broker =='''<br />[[Drea the Hook]]<br />[[Mikey the Ear]]
 +
|intros=None
 +
|enemies={{Enemy Council}}
 +
|badges=[[File:V badge StatureBadge2.png|22px]] [[Stone Cold Badge|Stone Cold]]
 +
}}
  
'''Angelo Vendetti''' is a City of Villains contact located in [[Port Oakes]].  He is located at coordinates (-423, 144, 1,304).
+
{{Contact Overview|City=V|Zone=Port Oakes|x=-423|y=144|z=1304|Pronoun=his|HoodYN=N|Hood=|OriginYN=N|Origin=|LevelYN=Y|Level=5-9}}
  
 
__TOC__
 
__TOC__
  
== Introduction ==
+
== Introductions ==
 
+
All right, you, here's the deal:
+
 
+
You don't know me and I don't know you. If you've come to me, then it means you got it in for the Council, and I like to hear that, because I have it in for the Council. My family has been fighting the Council ever since they ruined us 60 years ago. I plan to ruin them one day, and to do that, I need the assistance of capable contractors, such as yourself.
+
 
+
 
=== Contact Introduced By ===
 
=== Contact Introduced By ===
 
 
* [[Drea the Hook]]
 
* [[Drea the Hook]]
 
* [[Mikey the Ear]]
 
* [[Mikey the Ear]]
  
=== New Contact(s) ===
+
=== Contact Introduces ===
 +
* None
  
 
=== Information ===
 
=== Information ===
 
 
'''Vengeful Fixer'''
 
'''Vengeful Fixer'''
  
Angelo Vendetti is the scion shattered family of crime that can trace it's origins back to the days of the Medicis.  The Vendetti Family came to ruin nearly 60 years ago, when the charismatic mutant known as 'The Center' plundered their criminal empire for money to split from the old Arachnos and found the criminal organization called the Council.  The Vendettis have sworn vengeance, and have worked against the Council and its leader for nearly 60 years.  Angelo is the youngest of the line to take up the fight, and is looking to make his first strikes against his family's ancestral foe.
+
Angelo Vendetti is the scion shattered family of crime that can trace it's origins back to the days of the Medicis.  The Vendetti Family came to ruin nearly 60 years ago, when the charismatic mutant known as '[[The Center]]' plundered their criminal empire for money to split from the old [[Arachnos]] and found the criminal organization called the [[Council]].  The Vendettis have sworn vengeance, and have worked against the Council and its leader for nearly 60 years.  Angelo is the youngest of the line to take up the fight, and is looking to make his first strikes against his family's ancestral foe.
  
== Story Arc ==
+
=== Prior to Introduction ===
 +
Do I know you? I didn't think so. You're nothing in this town. If you want to change that, you should look up a [[broker]]. They're on the map.
  
'''Blechley's Goggles'''
+
=== Initial contact ===
 +
All right, {{Character}}, here's the deal:
  
These thick goggles once beloned to one Lt. Blechley, a dangerous Council Vampyr super soldier you vanquished in an exploit you remember as
+
You don't know me and I don't know you. If you've come to me, then it means you got it in for the [[Council]], and I like to hear that, because I have it in for the [[Council]]. My family has been fighting the [[Council]] ever since they ruined us 60 years ago. I plan to ruin them one day, and to do that, I need the assistance of capable contractors, such as yourself.
  
'The Council Cargo'
+
=== Greeting ===
 +
* I have a new plan against the Council.
 +
* Don't look right at me. The Council has spies everywhere.
 +
* I got some information on the Council.
  
It all began when you heard that the Council was shipping something important into Port Oakes with the utmost secrecy.  You knew it had to be valuable or dangerous or both, and hooked up with Angelo Vendetti, a young man with a deep hatred of the Council.  Vendetti's family had the resources to break Council codes, so you started out by hitting a Council base to find out when and where the Council was moving the secret shipment in.
+
=== Too Busy ===
 +
You come to me and you still have all this other stuff on your shoulders? You finish what you started, and talk to me then.
  
With the information from the base, you learned that the Council had already gotten their Cargo into Port Oakes. You investigated the ship to find out more about what they moved in, and found murdered ship crewmen, strange goggles and chemicals, and a set of coded orders for someone named Lt. Blechley.
+
=== No More Missions ===
 +
The Council's onto me. I have to lay low for a while. We probably shouldn't talk again, for both our safety.
  
Angelo Vendetti had his family decipher the coded orders and found out what the Council had brought into Port Oakes: A Vampyr, one of their twisted super soldiers. What's worse, they knew you knew, and the orders you found had your name on a list of targets for assassination. You took the initiative and took out Lt. Blechley before he could hunt you down.
+
== Store ==
 +
* [[Inspirations]]
 +
* {{Store Tra|Level=5|Price=200}}
 +
We've had a few successes. The [[Council]] has to be feeling some pressure. To keep that pressure on, you'll want to outfit yourself with a few new Enhancements. Call me whenever you need to.
 +
* {{Store Tra|Level=10|Price=200}}
 +
You, you got what it takes. We can do business.
 +
* {{orange|Bug? No new goods are added.}}{{Missing}}
  
Vendetti says he got the Council off your tail for the moment by making it look like someone else set you up.  Somehow, though, you get the feeling you'll be crossing paths with the Council again.
+
== Badge Mission ==
  
== Introduction ==
+
{{ArcAward|m=1|fb=1}}
  
All right, here's the dea:
+
=== {{UL|Hurt the traitorous Vendetti retainer}} ===
  
You don't know me and I don't know you.  If you've come to me, then it means you got it in for the Council, and I like to hear that, because I have it in for the Council.  My family has been fighting the Council ever since they ruined us 60 years ago.  I plan to ruin them one day, and to do that, I need the assistance of capable contractors, such as yourself.
+
'''Briefing'''
  
== Missions ==
+
Let me tell you about a particular man, {{Character}}. A man who has spent his entire life serving my family. A man who has been loyal, and kept our secrets. A man who has helped us in our quest for vengeance. Such a man would be well honored and well paid, would he not? He would have a position of power within my family, even though he was not a member of it. Such a man I would think of as family. Such a man I might even have called my own uncle.
  
=== Kidnap a Council Archon ===
+
Now, imagine if that man were to betray you and your family for money. Imagine if that man sold out to the enemies of the people that had raised him out of the dirt. Such a man exists, and he is called Niles Worthington, and I want you to hurt him for this treachery. Hurt him badly. Hurt him worse than he has hurt us.
  
'''Briefing'''
+
'''Mission Acceptance'''
  
You think you're ready to work with me?  Then you better be ready to handle this.  The Council are the sworn enemy of my family, and while I don't demand or even expect you to hate them with the same depth and passion as my line has for 60 years, I need to know if you have what it takes to fight themIf you think you can handle it, then the very first thing I am going to ask you to do is to kidnap a Council base commander.  If you're ready for that, tell me.  If you need to get some teammates or supplies, do it and come back.  But if you aren't ever going to be ready, then go back to Mercy Island and don't waste my time.
+
Niles Worthington betrayed the Vendetti family for money. If that wasn't bad enough, he betrayed us to the Council, our very enemies. Finish him off. Take him out. Crush him completely. I don't even want to know what he has to say for himself.  I just want him dealt with.
  
'''Mission Acceptance'''
+
[[File:NilesWorthington1.jpg|100px|thumb|{{center|Niles Worthington}}]]
  
The Council call their leaders Archons, and most Council bases are led by one.  I found out that Archon Winters, the leader of one of the local bases here in Port Oakes, is recovering from injuries sustained in a battle.  Right now he's weak as a kitten and working with a dimished staff.  Your job is to catch him so that I can interrogate him.  Find him, defeat his guards, and drag him out of the base.  Once he's out, he won't be your concern.  My people will handle it.
+
'''Unnecessary Solicitation'''
  
'''Mission Objective(s):''' Kidnapping
+
Niles shouldn't have betrayed us. The Council betrayed us once, long ago. We will not be betrayed like this again.
 +
 
 +
{{Mission Objective|Entrance=This is the place Angelo told you about. The target's somewhere inside.|Primary=Deal with Niles Worthington|Secondary=Crush Niles Worthington|Additional=|Completion=You defeated Niles Worthington, and left his body in the [[Council]] base.}}
 +
 
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Council}}
 +
 
 +
'''Notable NPCs'''
 +
 
 +
* [[Independents#Niles Worthington|Niles Worthington]] (Boss)
 +
 
 +
 
 +
{{Mission Clue|Name=A medical report on Janice Worthington|Text=You found this folder of documents on the body of Niles Worthington.  They seem to be medical reports on his niece, Janice Worthington.  Seems the young girl had some weird disease, but the Vendetti's weren't willing to pay for her expensive treatments.  You can only guess that Niles decided to find funding another way.  His mistake.}}
 +
 
 +
 
 +
{{NPC Text|title=Niles Worthington dialogue|text=
 +
'''Before Combat:''' ''You must protect me!''
 +
 
 +
'''Combat Start:''' ''I knew the Vendettis would send a killer like you, {{Character}}.''<br />
 +
'''99% Health:''' ''The Vendettis are the betrayers here, not me!''<br />
 +
'''75% Health:''' ''I haven't been struck in years!''<br />
 +
'''50% Health:''' ''I... I'm bleeding!''<br />
 +
'''25% Health:''' ''Must win. Must save my niece!''<br />
 +
''Upon defeat:''' ''It can't end this way. Janice, I'm sorry.''}}
 +
 
 +
 
 +
'''Badge'''
 +
 
 +
Completion of this mission earns a villain the [[Stone Cold Badge]].
 +
 
 +
{{BadgeBox|Stone Cold}}
  
* Catch Archon Winter
 
* Capture Winters and escape
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
You handled that one well.  You just dragged an injured man to a grisly interrogation at the hands of my vengeful family lineI think we can work together.
+
Good work. Niles hurt me and my family badly when he betrayed us. Now you've made him pay for it, and you have my thanks. Oh, and the niece? Don't worry about her. We'll take her in. We'll pay for all the doctors she needs. Then we will make her into a weapon against the [[Council]]. And when she dies carrying out our revenge, then, and only then, will Niles' transgression be fully repaid.
 +
 
 +
== Story Arc ==
 +
 
 +
=== The Council Cargo ===
 +
 
 +
{{ArcAward|m=5}}
 +
 
 +
'''Souvenir:''' Blechley's Goggles
 +
 
 +
These thick goggles once beloned to one Lt. Blechley, a dangerous Council [[Vampyri|Vampyr]] super soldier you vanquished in an exploit you remember as
 +
 
 +
'''The Council Cargo'''
 +
 
 +
It all began when you heard that the [[Council]] was shipping something important into [[Port Oakes]] with the utmost secrecy.  You knew it had to be valuable or dangerous or both, and hooked up with Angelo Vendetti, a young man with a deep hatred of the Council.  Vendetti's family had the resources to break Council codes, so you started out by hitting a Council base to find out when and where the Council was moving the secret shipment in.
 +
 
 +
With the information from the base, you learned that the Council had already gotten their Cargo into Port Oakes.  You investigated the ship to find out more about what they moved in, and found murdered ship crewmen, strange goggles and chemicals, and a set of coded orders for someone named [[Lt. Blechley]].
 +
 
 +
Angelo Vendetti had his family decipher the coded orders and found out what the Council had brought into Port Oakes: A Vampyr, one of their twisted super soldiersWhat's worse, they knew you knew, and the orders you found had your name on a list of targets for assassination.  You took the initiative and took out Lt. Blechley before he could hunt you down.
 +
 
 +
Vendetti says he got the Council off your tail for the moment by making it look like someone else set you up.  Somehow, though, you get the feeling you'll be crossing paths with the Council again.
 +
 
  
=== Get Shipping Schedule ===
+
==== {{UL|Get to work against the Council}} ====
  
 
'''Briefing'''
 
'''Briefing'''
  
Before we start anything, you need to know that this is going to be tough work. It might start out slow, but you are up against the Council. My family has been fighting the Council for years, and I will tell you that these people will not hold back. You're going to need teammates and teamwork on this before it's over, even if you have to bribe, blackmail, force, or coerce them. If you think you can handle it, tell me and we can get to work.
+
Before we start anything, you need to know that this is going to be tough work. It might start out slow, but you are up against the [[Council]]. My family has been fighting the [[Council]] for years, and I will tell you that these people will not hold back. You're going to need teammates and teamwork on this before it's over, even if you have to bribe, blackmail, force, or coerce them. If you think you can handle it, tell me and we can get to work.
  
'''Accept Mission'''
+
'''Mission Acceptance'''
 +
 
 +
I keep careful tabs on every move the [[Council]] makes in and around [[Port Oakes]]. Right now, they're trying to smuggle something in. No one knows what it is, but the Council's done everything they can to keep it secret. The way I figure it, that means it's either very valuable, very dangerous, or both. And whatever it is, they don't want [[Arachnos]] or [[the Family]] to know about it. Whatever it is, I don't want them to have it.
 +
 
 +
My first step is to find out when the [[Council]] will be bringing it in. My family has resources that can break their codes, but I need people with the right skills to get that information in the first place. Your first goal will be to get that shipping information, and clear out the [[Council]] base when you have it to cover our tracks.
 +
 
 +
'''Unnecessary Solicitation'''
 +
 
 +
Remember, I need the shipping information and you need to clean out the base to make sure you're not identified.
 +
 
 +
{{Mission Objective|Entrance=This Council base doesn't suspect a thing.|Primary=Get shipping info & clear base|Secondary=Get shipping info|Additional=|Completion=You got the schedule.}}
 +
 
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Council}}
 +
 
 +
'''Notable NPCs'''
 +
 
 +
* Archon Volder {{Named|Faction=Council|Type=Nebula Elite Archon}} ([[Boss]])
  
I keep careful tabs on every move the Council makes in and around Port Oakes.  Right now, they're trying to smuggle something in.  No one knows what it is, but the Council's done everything they can to keep it secret.  The way I figure it, that means it's either very valuable, very dangerous, or both.  And whatever it is, they don't want Arachnos or the Family to know about it.  Whatever it is, I don't want them to have it.
 
  
My first step is to find out when the Council will be bringing it inMy family has resources that can break their codes, but I need people with the right skills to get that information in the first place.  Your first goal will be to get that shipping information, and clear out the Council base when you have it to cover our tracks.
+
{{Mission Clue|Name=A shipping schedule|Text=This schedule lists what ships secretly hold Council CargosIt's all encrypted in the Council's codes, but fortunately you know someone who can break them.}}
  
'''Mission Objective(s)'''
 
  
* Get shipping info
+
{{NPC Text|title=Council Patrol dialogue|text=
* Clear base
+
'''Upon entering mission'''<br />
 +
:'''Council Minion 1:''' ''Secure the Perimeter!''
 +
:'''Council Minion 2:''' ''Perimeter breach!''}}
  
'''Clue:''' A shipping schedule
+
{{NPC Text|title=Archon Volder dialogue|text=
 +
'''Before Combat:''' ''Soon we will be in control of [[Port Oakes]]!''<br />
 +
'''Combat Start:''' ''You shouldn't have tried to interfere. Your greed will cost you dearly.''}}
  
This schedule lists what ships secretly hold Council Cargos.  It's all encrypted in the Council's codes, but fortunately you know someone who can break them.
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
I'll take that schedule. Once I have this decoded, we'll know where to strike. Whatever the Council's shipping in, it's sure to be something big.
+
I'll take that schedule. Once I have this decoded, we'll know where to strike. Whatever the Council's shipping in, it's sure to be something big.
  
=== Investigate Cargo Ship ===
+
==== {{UL|Check out the ship}} ====
  
 
'''Briefing'''
 
'''Briefing'''
  
I just got word from my family about the codes you stole from the Council, and the news is not good. We may already be too late. The Council already brought in their cargo yesterday. The strange thing is, ship's still in port and it's still filled with Council troops. This makes me think that either whatever they smuggled is still on board, or the Council's still busy cleaning the ship out to make sure no one else knows it was ever aboard. We may still be able to hurt them if we hurry. And I really want to hurt them.
+
I just got word from my family about the codes you stole from the [[Council]], and the news is not good. We may already be too late. The [[Council]] already brought in their cargo yesterday. The strange thing is, ship's still in port and it's still filled with [[Council]] troops. This makes me think that either whatever they smuggled is still on board, or the Council's still busy cleaning the ship out to make sure no one else knows it was ever aboard. We may still be able to hurt them if we hurry. And I really want to hurt them.
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
Whatever the Council shipped in, it may still be on that boat. Even if it isn't, there may be some clues to what it was and where they moved it. The Council's sure to have some firepower in there, and you'll aso have to take them out to keep our part in this secret.
+
Whatever the [[Council]] shipped in, it may still be on that boat. Even if it isn't, there may be some clues to what it was and where they moved it. The Council's sure to have some firepower in there, and you'll aso have to take them out to keep our part in this secret.
  
'''Mission Objective(s)'''
+
'''Unnecessary Solicitation'''
  
* Search ship
+
Tell me when you've found something and taken care of the men on that ship.
* Defeat Council
+
* 3 clues to find
+
  
'''Clue:''' A dead crewman
+
{{Mission Objective|Entrance=The holds of this old freighter don't feel right somehow, as if something very bad happened here recently.|Primary=Search ship & defeat [[Council]]|Secondary=2 clues to find|Additional=|Completion=You took care of the men on the ship and found a lot of information.}}
  
This is the body of one of the crew of the cargo vessel.  It looks like he's been nearly torn apart by something.  From the terrified look on what's left of his face, it probably chased him down.
 
  
'''Clue:''' Strange chemicals
+
'''Enemies'''  
  
This refrigerated container contains a bewildering array of special chemicals, all labeled with dosages and times.
+
{{Enemy Council}}
  
'''Clue:''' Strange goggles
 
  
Most of the items in this crate have already been taken, but you find something that fell out and was left behind.  It looks like a pair of thick-lensed red-tinted goggles.  They have the Council symbol printed on the inside of the sturdy leather band.
+
'''Notable NPCs'''
 +
* Archon Turney {{Named|Faction=Council|Type=Nebula Elite Archon}} ([[Boss]])
  
'''Clue:''' Orders for Lt. Blechley
 
  
These coded orders are for a Lt. Blechley.  You can't tell much, but they seem to be very recent, and they seem to specify a list of coded names.  There's also what looks like it might be a location.
+
{{Mission Clue|Name=A dead crewman|Text=This is the body of one of the crew of the cargo vessel.  It looks like he's been nearly torn apart by something.  From the terrified look on what's left of his face, it probably chased him down.}}
 +
 
 +
{{Mission Clue|Name=Strange chemicals|Text=This refrigerated container contains a bewildering array of special chemicals, all labeled with dosages and times.}}
 +
 
 +
{{Mission Clue|Name=Strange goggles|Text=Most of the items in this crate have already been taken, but you find something that fell out and was left behind.  It looks like a pair of thick-lensed red-tinted goggles.  They have the Council symbol printed on the inside of the sturdy leather band.}}
 +
 
 +
{{Mission Clue|Name=Orders for Lt. Blechley|Text=These coded orders are for a Lt. Blechley.  You can't tell much, but they seem to be very recent, and they seem to specify a list of coded names.  There's also what looks like it might be a location.}}
 +
 
 +
 
 +
{{NPC Text|title=Council Patrol 1|text=
 +
'''Before Combat'''<br />
 +
:'''Council Minion 1:''' ''Don't see why they have me doing this.''
 +
:'''Council Minion 2:''' ''Something on the cameras so I gotta search. As if anything could happen!''
 +
 
 +
'''Combat Start'''<br />
 +
:'''Council Minion 1:''' ''We have an intruder!''}}
 +
 
 +
{{NPC Text|title=Council Patrol 2|text=
 +
'''Before Combat'''<br />
 +
:'''Council Minion 1:''' ''Keep your eyes open. Blechley might have missed one of the crew.''
 +
:'''Council Minion 2:''' ''Blechley said he got all the crew, but we can't be certain.''
 +
 
 +
'''Combat Start'''<br />
 +
:'''Council Minion 1:''' ''Intruder Alert!''}}
 +
 
 +
{{NPC Text|title=Archon Turney dialogue|text=
 +
'''Before Combat:''' ''Shame about the crew, but they'd seen too much and Blechley needed the exercise.''<br />
 +
'''Combat Start:''' ''I'd heard that someone was sniffing around. You'll get what you've earned, {{Character}}!''}}
 +
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
Men torn apart? Strange chemicals? I have a bad feeling that I know what the Council brought in. I'll get my family code breakers on the documents you found. That should tell us if I'm right.
+
Men torn apart? Strange chemicals? I have a bad feeling that I know what the [[Council]] brought in. I'll get my family code breakers on the documents you found. That should tell us if I'm right.
  
=== Defeat the Council Vampyr ===
+
==== {{UL|Take out the Council's Vampyr}} ====
  
 
'''Briefing'''
 
'''Briefing'''
  
I know what was in those orders. It all makes sense now. We're in more trouble than I thought.
+
I know what was in those orders. It all makes sense now. We're in more trouble than I thought.
  
The Council has these special troops, superhuman soldiers that used to be regular men, but have been modified with chemicals and surgery into something else. They call them Vampyr. Back when old man Marcone was in power, he forbid the Council from bringing any into Port Oakes because the things were too much of a threat. Well, now that he's gone, guess what the Council shipped in. And they know what we know.
+
The [[Council]] has these special troops, superhuman soldiers that used to be regular men, but have been modified with chemicals and surgery into something else. They call them [[Vampyri|Vampyr]]. Back when [[Manuel Marcone|old man Marcone]] was in power, he forbid the [[Council]] from bringing any into [[Port Oakes]] because the things were too much of a threat. Well, now that he's gone, guess what the [[Council]] shipped in. And they know what we know.
  
Those orders you found were a list of targets for the Vampyr, and we're on that list. We're going to do something desperate if we want to get out of this alive. We're going to have to take down the Vampyr. This is going to be hard. Very hard. Call in every favor you have, this is going to take at least 4 villains to handle.
+
Those orders you found were a list of targets for the Vampyr, and we're on that list. We're going to have to do something desperate if we want to get out of this alive. We're going to have to take down the Vampyr. This is going to be hard. Very hard. Call in every favor you have, this is going to take at least 4 villains to handle.
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
The orders you found not only named who that thing is going to be sent to kill, but also where it's going to be sent from. This gives us a chance to take out the Vampyr before it comes after us.
+
The orders you found not only named who that thing is going to be sent to kill, but also where it's going to be sent from. This gives us a chance to take out the Vampyr before it comes after us.
  
Now, I said that this is going to be hard and I meant it. You should do anything you can to get at least 3 more black masks to help. I don't care how. While you're doing that, I'm going to do everything I can to make sure that the Council thinks someone else was really responsible for all of this. I want to take the fight to them, but on my terms.
+
Now, I said that this is going to be hard and I meant it. You should do anything you can to get at least 3 more black masks to help. I don't care how. While you're doing that, I'm going to do everything I can to make sure that the Council thinks someone else was really responsible for all of this. I want to take the fight to them, but on my terms.
  
Oh, one last thing. The Vampyr is named Lt. Blechley. You shouldn't have much trouble spotting him, though.
+
Oh, one last thing. The Vampyr is named [[Lt. Blechley]]. You shouldn't have much trouble spotting him, though.
  
'''Mission Objective(s)'''
+
'''Unnecessary Solicitation'''
  
* Defeat the Council's Vampyr
+
Keep your mind on the task at hand. I'll clear your name in the Council's eyes. My family still has some strings it can pull. But that's going to take time, and that is something we don't have as long as the Council has that vampyr freak on their leash, ready rip out our throats. You have to take that thing down.
 +
 
 +
{{Mission Objective|Entrance=Time to find out if the rumors about the Council's Vampyr are true.|Primary=Defeat the Council's Vampyr|Secondary=|Additional=|Completion=The Vampyr has been dealt with.}}
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Council}}
 +
 
 +
'''Notable NPCs'''
 +
 
 +
* [[Lt. Blechley]] ([[Elite Boss]])
 +
 
 +
{{NPC Text|title=Lt. Blechley dialogue|text=
 +
'''Before combat:''' ''So, you have come to me, {{Character}}. Excellent. Prepare to die.''<br />
 +
'''Combat start:''' ''Let me show you the power of the Vampyri!''<br />
 +
'''At 75% Life:''' ''You have done better than I could have expected.''<br />
 +
'''At 50% Life:''' ''My blood is pumping. Most don't give me such a fight.''<br />
 +
'''At 25% Life:''' ''I have not felt such thrill of battle in so long!''<br />
 +
'''Defeated:''' ''Puff your chest with pride for now. You have accomplished much to defeat one such as me.''<br />
 +
'''Defeats a villain:''' ''{{orange|missing data}}''}}
  
 
'''Debriefing'''
 
'''Debriefing'''
  
With Lt. Blechley out of the picture, my part of the job was much easier. The Council now thinks an Arachnos agent framed the two of us to take the heat off another operation. They won't be after either of us for now while they try to figure out the truty.
+
With Lt. Blechley out of the picture, my part of the job was much easier. The [[Council]] now thinks an [[Arachnos]] agent framed the two of us to take the heat off another operation. They won't be after either of us for now while they try to figure out the truth.
  
One less Vampyr in the world. Just a few thousand left to go.
+
One less Vampyr in the world. Just a few thousand left to go.
  
=== Deal with Niles Worthington ===
+
== Missions ==
 +
 
 +
=== {{UL|Kidnap a Council base leader}} ===
  
 
'''Briefing'''
 
'''Briefing'''
  
Let me tell you about a particular man. A man who has spent his entire life serving my family.  A man who has been loyal, and kept our secrets.  A man who has helped us in our quest for vengeance.  Such a man would be well honored and well paid, would he not?  He would have a position of power within my family, even though he was not a member of it. Such a man I would think of as family.  Such a man I might even have called my own uncle.
+
You think you're ready to work with me? Then you better be ready to handle this. The [[Council]] are the sworn enemy of my family, and while I don't demand or even expect you to hate them with the same depth and passion as my line has for 60 years, I need to know if you have what it takes to fight them. If you think you can handle it, then the very first thing I am going to ask you to do is to kidnap a [[Council]] base commander. If you're ready for that, tell me. If you need to get some teammates or supplies, do it and come back. But if you aren't ever going to be ready, then go back to [[Mercy Island]] and don't waste my time.
  
Now, imagine if that man were to betray you and your family for money. Imagine if that man sold out to the enemies of the people that had raised him out of the dirt. Such a man exists, and he is called Niles Worthington, and I want you to hurt him for this treachery.  Hurt him badly. Hurt him worse than he has hurt us.
+
The [[Council]] call their leaders Archons, and most [[Council]] bases are led by one. I found out that Archon Winters, the leader of one of the local bases here in [[Port Oakes]], is recovering from injuries sustained in a battle. Right now he's weak as a kitten and working with a dimished staff. Your job is to catch him so that I can interrogate him. Find him, defeat his guards, and drag him out of the base. Once he's out, he won't be your concern. My people will handle it.
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
Niles Worthington betrayed the Vendetti family for money.  If that wasn't bad enough, he betrayed us to the Council, our very enemies.  Finish him off.  Take him out.  Crush him completely.  I don't even want to know what he has to say for himself.  I just want him dealt with.
+
{{missing}}
  
'''Mission Objective(s)'''
+
'''Unnecessary Solicitation'''
  
* Deal with Niles Worthington
+
{{missing}}
* Crush Niles Worthington
+
  
'''Clue:''' A medical report on Janice Worthington
 
  
You found this folder of documents on the body of Niles Worthington. They seem to be medical reports on his niece, Janice Worthington.  Seems the young girl had some weird disease, but the Vendetti's weren't willing to pay for her expensive treatments.  You can only guess that Niles decided to find funding another way. His mistake.
+
{{Mission Objective|Entrance=This Council base doesn't seem understaffed.|Primary=Catch Archon Winter|Secondary=Capture Winters and escape|Additional=|Completion=You captured Archon Winters for interrogation.}}
'''Badge'''
+
 
 +
 
 +
'''Enemies'''
 +
 
 +
{{Enemy Council}}
 +
 
 +
'''Notable NPCs'''
 +
 
 +
* {{Named|Faction=Council|Type=Nebula Elite Archon}} (Boss) (Guarding Archon Winters)
 +
* [[Archon Winters]] (non-fighting NPC, must be escorted to exit, must survive)
 +
 
 +
 
 +
{{NPC Text|title=Archon Winter dialogue|text=
 +
'''Before combat:'''<br />
 +
:'''Archon Winter:''' ''You have to get me to safety. I'm still not healed.''
 +
:'''Nebula Elite Archon:''' ''Don't worry, Winter. I'll take good care of your base for you.''
 +
 
 +
'''Combat start:'''<br />
 +
:'''Archon Winter:''' ''Protect me from {{Character}}!''
 +
:'''Nebula Elite Archon:''' ''Protect the Archon!''
 +
 
 +
'''Upon capture:''' ''If I were stronger, I would crush you!''
 +
 
 +
'''At mission dooor:''' ''This isn't over!''}}
  
[[Image:V badge StatureBadge2.png|29px|left]]Completion of this mission earns a villain the [[Stone Cold Badge]].{{clr}}
 
  
 
'''Debriefing'''
 
'''Debriefing'''
  
Good work. Niles hurt me and my family badly when he betrayed us. Now you've made him pay for it, and you have my thanks.  Oh, and the niece?  Don't worry about her.  We'll take her in.  We'll pay for all the doctors she needs.  Then we will make her into a weapon against the Council.  And when she dies carrying out our revenge, then, and only then, will Niles' transgression be fully repaid.
+
You handled that one well. You just dragged an injured man to a grisly interrogation at the hands of my vengeful family line. I think we can work together.
  
=== Steal Council Account Passwords ===
+
=== {{UL|Steal Council financial information}} ===
  
 
'''Briefing'''
 
'''Briefing'''
  
The Council's finances are well protected most of the time. Usually, they're disguised as trust funds for charities. However, every now and then they have to shuffle accounts around to throw Interpol and the feds off their tracks. That leaves them vulnerable, if you know the right time and place. I know the right time and the right place. I know how vulnerable they are. I want you to use what I know to steal the passwords to hidden Council accounts while they're vulnerable. But if you're going to do this, you better be ready to start immediately. The Council's accounts won't be vulnerable for long. You'll have maybe 90 minutes at the most.
+
The Council's finances are well protected most of the time. Usually, they're disguised as trust funds for charities. However, every now and then they have to shuffle accounts around to throw Interpol and the feds off their tracks. That leaves them vulnerable, if you know the right time and place. I know the right time and the right place. I know how vulnerable they are. I want you to use what I know to steal the passwords to hidden [[Council]] accounts while they're vulnerable. But if you're going to do this, you better be ready to start immediately. The Council's accounts won't be vulnerable for long. You'll have maybe 90 minutes at the most.
  
 
'''Mission Acceptance'''
 
'''Mission Acceptance'''
  
There should be a number of computers in the base processing the financial data. I'll make sure you get a share. And remember: 90 minutes, top.
+
There should be a number of computers in the base processing the financial data. I'll make sure you get a share. And remember: 90 minutes, tops.
  
'''Mission Objective(s)''' Timed, 1:30
+
'''Unnecessary Solicitation'''
  
* Steal Council financial data
+
Why are you wasting time talking to me right now? You don't have much time to waste.
* 10 financial computers
+
  
'''Debriefing'''
+
{{Mission Objective|Entrance=This [[Council]] base is the place where their finances are being re-laundered by computer. Too bad for them you found it.|Primary=Steal Council financial data (Timed, 1:30)|Secondary=10 financial computers|Additional=|Completion=You stole all of the Council's financial data you could.}}
  
Well done.  You can keep all you got.  You earned it.  The Council will feel that.  It might have bankrupted a few charities, but that's a minor thing in the game of revenge.
 
  
[[Category:CoV]][[Category:Contacts]][[Category:CoV Contacts]]
+
'''Enemies'''
 +
 
 +
{{Enemy Council}}
 +
 
 +
 
 +
'''Debriefing'''
 +
 
 +
Well done. You can keep all you got. You earned it. The [[Council]] will feel that. It might have bankrupted a few charities, but that's a minor thing in the game of revenge.

Latest revision as of 05:14, 12 April 2020

Overview

Angelo Vendetti
Angelo Vendetti.jpg
Vengeful Fixer
Zone Port Oakes
Coordinates (-423, 144, 1304)
Level Range 5-10
Introduced By == Broker ==
Drea the Hook
Mikey the Ear
Introduces None
Enemy Groups Badge villain council.png Council
Badges V badge StatureBadge2.png Stone Cold
v  d  e


Angelo Vendetti is a villain contact in Port Oakes at coordinates (-423, 144, 1304). His level range is 5-9.

Introductions

Contact Introduced By

Contact Introduces

  • None

Information

Vengeful Fixer

Angelo Vendetti is the scion shattered family of crime that can trace it's origins back to the days of the Medicis. The Vendetti Family came to ruin nearly 60 years ago, when the charismatic mutant known as 'The Center' plundered their criminal empire for money to split from the old Arachnos and found the criminal organization called the Council. The Vendettis have sworn vengeance, and have worked against the Council and its leader for nearly 60 years. Angelo is the youngest of the line to take up the fight, and is looking to make his first strikes against his family's ancestral foe.

Prior to Introduction

Do I know you? I didn't think so. You're nothing in this town. If you want to change that, you should look up a broker. They're on the map.

Initial contact

All right, Character, here's the deal:

You don't know me and I don't know you. If you've come to me, then it means you got it in for the Council, and I like to hear that, because I have it in for the Council. My family has been fighting the Council ever since they ruined us 60 years ago. I plan to ruin them one day, and to do that, I need the assistance of capable contractors, such as yourself.

Greeting

  • I have a new plan against the Council.
  • Don't look right at me. The Council has spies everywhere.
  • I got some information on the Council.

Too Busy

You come to me and you still have all this other stuff on your shoulders? You finish what you started, and talk to me then.

No More Missions

The Council's onto me. I have to lay low for a while. We probably shouldn't talk again, for both our safety.

Store

We've had a few successes. The Council has to be feeling some pressure. To keep that pressure on, you'll want to outfit yourself with a few new Enhancements. Call me whenever you need to.

  • Level 10 Training Enhancements (200% base costs)

You, you got what it takes. We can do business.

  • Bug? No new goods are added.+++ Missing Information +++

Badge Mission

E ICON MeritToken.png Merit Rewards: This activity awards 1 Reward Merit through Flashback only.

Hurt the traitorous Vendetti retainer

Briefing

Let me tell you about a particular man, Character. A man who has spent his entire life serving my family. A man who has been loyal, and kept our secrets. A man who has helped us in our quest for vengeance. Such a man would be well honored and well paid, would he not? He would have a position of power within my family, even though he was not a member of it. Such a man I would think of as family. Such a man I might even have called my own uncle.

Now, imagine if that man were to betray you and your family for money. Imagine if that man sold out to the enemies of the people that had raised him out of the dirt. Such a man exists, and he is called Niles Worthington, and I want you to hurt him for this treachery. Hurt him badly. Hurt him worse than he has hurt us.

Mission Acceptance

Niles Worthington betrayed the Vendetti family for money. If that wasn't bad enough, he betrayed us to the Council, our very enemies. Finish him off. Take him out. Crush him completely. I don't even want to know what he has to say for himself. I just want him dealt with.

Niles Worthington

Unnecessary Solicitation

Niles shouldn't have betrayed us. The Council betrayed us once, long ago. We will not be betrayed like this again.

Mission Objective(s)

This is the place Angelo told you about. The target's somewhere inside.

  • Deal with Niles Worthington
    • Crush Niles Worthington

You defeated Niles Worthington, and left his body in the Council base.


Enemies

Badge villain council.png Council

Notable NPCs


Icon clue generic.png
A medical report on Janice Worthington
You found this folder of documents on the body of Niles Worthington. They seem to be medical reports on his niece, Janice Worthington. Seems the young girl had some weird disease, but the Vendetti's weren't willing to pay for her expensive treatments. You can only guess that Niles decided to find funding another way. His mistake.



Badge

Completion of this mission earns a villain the Stone Cold Badge.


File:V badge StatureBadge2.png Stone Cold

You took out a filthy traitor to the Port Oakes Vendetti Family.


Debriefing

Good work. Niles hurt me and my family badly when he betrayed us. Now you've made him pay for it, and you have my thanks. Oh, and the niece? Don't worry about her. We'll take her in. We'll pay for all the doctors she needs. Then we will make her into a weapon against the Council. And when she dies carrying out our revenge, then, and only then, will Niles' transgression be fully repaid.

Story Arc

The Council Cargo

E ICON MeritToken.png Merit Rewards: This activity awards 5 Reward Merits.

Souvenir: Blechley's Goggles

These thick goggles once beloned to one Lt. Blechley, a dangerous Council Vampyr super soldier you vanquished in an exploit you remember as

The Council Cargo

It all began when you heard that the Council was shipping something important into Port Oakes with the utmost secrecy. You knew it had to be valuable or dangerous or both, and hooked up with Angelo Vendetti, a young man with a deep hatred of the Council. Vendetti's family had the resources to break Council codes, so you started out by hitting a Council base to find out when and where the Council was moving the secret shipment in.

With the information from the base, you learned that the Council had already gotten their Cargo into Port Oakes. You investigated the ship to find out more about what they moved in, and found murdered ship crewmen, strange goggles and chemicals, and a set of coded orders for someone named Lt. Blechley.

Angelo Vendetti had his family decipher the coded orders and found out what the Council had brought into Port Oakes: A Vampyr, one of their twisted super soldiers. What's worse, they knew you knew, and the orders you found had your name on a list of targets for assassination. You took the initiative and took out Lt. Blechley before he could hunt you down.

Vendetti says he got the Council off your tail for the moment by making it look like someone else set you up. Somehow, though, you get the feeling you'll be crossing paths with the Council again.


Get to work against the Council

Briefing

Before we start anything, you need to know that this is going to be tough work. It might start out slow, but you are up against the Council. My family has been fighting the Council for years, and I will tell you that these people will not hold back. You're going to need teammates and teamwork on this before it's over, even if you have to bribe, blackmail, force, or coerce them. If you think you can handle it, tell me and we can get to work.

Mission Acceptance

I keep careful tabs on every move the Council makes in and around Port Oakes. Right now, they're trying to smuggle something in. No one knows what it is, but the Council's done everything they can to keep it secret. The way I figure it, that means it's either very valuable, very dangerous, or both. And whatever it is, they don't want Arachnos or the Family to know about it. Whatever it is, I don't want them to have it.

My first step is to find out when the Council will be bringing it in. My family has resources that can break their codes, but I need people with the right skills to get that information in the first place. Your first goal will be to get that shipping information, and clear out the Council base when you have it to cover our tracks.

Unnecessary Solicitation

Remember, I need the shipping information and you need to clean out the base to make sure you're not identified.

Mission Objective(s)

This Council base doesn't suspect a thing.

  • Get shipping info & clear base
    • Get shipping info

You got the schedule.


Enemies

Badge villain council.png Council

Notable NPCs


Icon clue generic.png
A shipping schedule
This schedule lists what ships secretly hold Council Cargos. It's all encrypted in the Council's codes, but fortunately you know someone who can break them.



Debriefing

I'll take that schedule. Once I have this decoded, we'll know where to strike. Whatever the Council's shipping in, it's sure to be something big.

Check out the ship

Briefing

I just got word from my family about the codes you stole from the Council, and the news is not good. We may already be too late. The Council already brought in their cargo yesterday. The strange thing is, ship's still in port and it's still filled with Council troops. This makes me think that either whatever they smuggled is still on board, or the Council's still busy cleaning the ship out to make sure no one else knows it was ever aboard. We may still be able to hurt them if we hurry. And I really want to hurt them.

Mission Acceptance

Whatever the Council shipped in, it may still be on that boat. Even if it isn't, there may be some clues to what it was and where they moved it. The Council's sure to have some firepower in there, and you'll aso have to take them out to keep our part in this secret.

Unnecessary Solicitation

Tell me when you've found something and taken care of the men on that ship.

Mission Objective(s)

The holds of this old freighter don't feel right somehow, as if something very bad happened here recently.

  • Search ship & defeat Council
    • 2 clues to find

You took care of the men on the ship and found a lot of information.


Enemies

Badge villain council.png Council


Notable NPCs


Icon clue generic.png
A dead crewman
This is the body of one of the crew of the cargo vessel. It looks like he's been nearly torn apart by something. From the terrified look on what's left of his face, it probably chased him down.
Icon clue generic.png
Strange chemicals
This refrigerated container contains a bewildering array of special chemicals, all labeled with dosages and times.
Icon clue generic.png
Strange goggles
Most of the items in this crate have already been taken, but you find something that fell out and was left behind. It looks like a pair of thick-lensed red-tinted goggles. They have the Council symbol printed on the inside of the sturdy leather band.
Icon clue generic.png
Orders for Lt. Blechley
These coded orders are for a Lt. Blechley. You can't tell much, but they seem to be very recent, and they seem to specify a list of coded names. There's also what looks like it might be a location.



Debriefing

Men torn apart? Strange chemicals? I have a bad feeling that I know what the Council brought in. I'll get my family code breakers on the documents you found. That should tell us if I'm right.

Take out the Council's Vampyr

Briefing

I know what was in those orders. It all makes sense now. We're in more trouble than I thought.

The Council has these special troops, superhuman soldiers that used to be regular men, but have been modified with chemicals and surgery into something else. They call them Vampyr. Back when old man Marcone was in power, he forbid the Council from bringing any into Port Oakes because the things were too much of a threat. Well, now that he's gone, guess what the Council shipped in. And they know what we know.

Those orders you found were a list of targets for the Vampyr, and we're on that list. We're going to have to do something desperate if we want to get out of this alive. We're going to have to take down the Vampyr. This is going to be hard. Very hard. Call in every favor you have, this is going to take at least 4 villains to handle.

Mission Acceptance

The orders you found not only named who that thing is going to be sent to kill, but also where it's going to be sent from. This gives us a chance to take out the Vampyr before it comes after us.

Now, I said that this is going to be hard and I meant it. You should do anything you can to get at least 3 more black masks to help. I don't care how. While you're doing that, I'm going to do everything I can to make sure that the Council thinks someone else was really responsible for all of this. I want to take the fight to them, but on my terms.

Oh, one last thing. The Vampyr is named Lt. Blechley. You shouldn't have much trouble spotting him, though.

Unnecessary Solicitation

Keep your mind on the task at hand. I'll clear your name in the Council's eyes. My family still has some strings it can pull. But that's going to take time, and that is something we don't have as long as the Council has that vampyr freak on their leash, ready rip out our throats. You have to take that thing down.

Mission Objective(s)

Time to find out if the rumors about the Council's Vampyr are true.

  • Defeat the Council's Vampyr

The Vampyr has been dealt with.

Enemies

Badge villain council.png Council

Notable NPCs

Debriefing

With Lt. Blechley out of the picture, my part of the job was much easier. The Council now thinks an Arachnos agent framed the two of us to take the heat off another operation. They won't be after either of us for now while they try to figure out the truth.

One less Vampyr in the world. Just a few thousand left to go.

Missions

Kidnap a Council base leader

Briefing

You think you're ready to work with me? Then you better be ready to handle this. The Council are the sworn enemy of my family, and while I don't demand or even expect you to hate them with the same depth and passion as my line has for 60 years, I need to know if you have what it takes to fight them. If you think you can handle it, then the very first thing I am going to ask you to do is to kidnap a Council base commander. If you're ready for that, tell me. If you need to get some teammates or supplies, do it and come back. But if you aren't ever going to be ready, then go back to Mercy Island and don't waste my time.

The Council call their leaders Archons, and most Council bases are led by one. I found out that Archon Winters, the leader of one of the local bases here in Port Oakes, is recovering from injuries sustained in a battle. Right now he's weak as a kitten and working with a dimished staff. Your job is to catch him so that I can interrogate him. Find him, defeat his guards, and drag him out of the base. Once he's out, he won't be your concern. My people will handle it.

Mission Acceptance

+++ Missing Information +++

Unnecessary Solicitation

+++ Missing Information +++


Mission Objective(s)

This Council base doesn't seem understaffed.

  • Catch Archon Winter
    • Capture Winters and escape

You captured Archon Winters for interrogation.


Enemies

Badge villain council.png Council

Notable NPCs



Debriefing

You handled that one well. You just dragged an injured man to a grisly interrogation at the hands of my vengeful family line. I think we can work together.

Steal Council financial information

Briefing

The Council's finances are well protected most of the time. Usually, they're disguised as trust funds for charities. However, every now and then they have to shuffle accounts around to throw Interpol and the feds off their tracks. That leaves them vulnerable, if you know the right time and place. I know the right time and the right place. I know how vulnerable they are. I want you to use what I know to steal the passwords to hidden Council accounts while they're vulnerable. But if you're going to do this, you better be ready to start immediately. The Council's accounts won't be vulnerable for long. You'll have maybe 90 minutes at the most.

Mission Acceptance

There should be a number of computers in the base processing the financial data. I'll make sure you get a share. And remember: 90 minutes, tops.

Unnecessary Solicitation

Why are you wasting time talking to me right now? You don't have much time to waste.

Mission Objective(s)

This Council base is the place where their finances are being re-laundered by computer. Too bad for them you found it.

  • Steal Council financial data (Timed, 1:30)
    • 10 financial computers

You stole all of the Council's financial data you could.


Enemies

Badge villain council.png Council


Debriefing

Well done. You can keep all you got. You earned it. The Council will feel that. It might have bankrupted a few charities, but that's a minor thing in the game of revenge.